ScummVM API documentation
button.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 //=============================================================================
32 // Author: Arvind
33 // Purpose: Button class
34 //=============================================================================
35 #ifndef CRAB_BUTTON_H
36 #define CRAB_BUTTON_H
37 
38 #include "crab/GameParam.h"
39 #include "crab/image/ImageManager.h"
40 #include "crab/input/hotkey.h"
41 #include "crab/music/MusicManager.h"
42 #include "crab/text/TextManager.h"
43 #include "crab/ui/Caption.h"
44 #include "crab/ui/element.h"
45 #include "crab/ui/HoverInfo.h"
46 
47 namespace Crab {
48 
49 namespace pyrodactyl {
50 namespace ui {
51 enum ButtonAction {
52  BUAC_IGNORE,
53  BUAC_LCLICK,
54  BUAC_RCLICK,
55  BUAC_GRABBED
56 };
57 
58 struct ButtonImage {
59  ImageKey _normal, _select, _hover;
60 
61  bool operator==(const ButtonImage &img) {
62  return _normal == img._normal && _select == img._select && _hover == img._hover; }
63 
64 
65  ButtonImage() {
66  _normal = 0;
67  _select = 0;
68  _hover = 0;
69  }
70 
71  void load(rapidxml::xml_node<char> *node, const bool &echo = true) {
72  if (nodeValid(node)) {
73  loadImgKey(_normal, "img_b", node, echo);
74  loadImgKey(_select, "img_s", node, echo);
75  loadImgKey(_hover, "img_h", node, echo);
76  }
77  }
78 
79  void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root) {
80  root->append_attribute(doc.allocate_attribute("img_b", g_engine->_stringPool->get(_normal)));
81  root->append_attribute(doc.allocate_attribute("img_s", g_engine->_stringPool->get(_select)));
82  root->append_attribute(doc.allocate_attribute("img_h", g_engine->_stringPool->get(_hover)));
83  }
84 };
85 
86 class Button : public Element {
87 public:
88  bool _visible, _mousePressed;
89 
90  // We need to keep track of keyboard and mouse hovering separately
91  bool _hoverMouse, _hoverKey, _hoverPrev;
92 
93  // Can the player move this button?
94  bool _canmove;
95 
96  // The button images
97  ButtonImage _img;
98 
99  // The sound effect played when button is clicked
100  pyrodactyl::music::ChunkKey _seClick, _seHover;
101 
102  // Text shown when mouse is hovered over the button
103  HoverInfo _tooltip;
104 
105  // Text shown all times on the button
106  Caption _caption;
107 
108  // A hotkey is a keyboard key(s) that are equivalent to pressing a button
110 
111  Button();
112  ~Button() {}
113  void reset();
114 
115  void setUI(Rect *parent = nullptr);
116 
117  void load(rapidxml::xml_node<char> *node, const bool &echo = true);
118  void init(const Button &ref, const int &xOffset = 0, const int &yOffset = 0);
119 
120  void img(Button &b) {
121  _img = b._img;
122  }
123 
124  void img(ButtonImage &image) {
125  _img = image;
126  }
127 
128  ButtonImage img() {
129  return _img;
130  }
131 
132  void draw(const int &xOffset = 0, const int &yOffset = 0, Rect *clip = nullptr);
133 
134  ButtonAction handleEvents(const Common::Event &event, const int &xOffset = 0, const int &yOffset = 0);
135 
136  // Special functions to only draw parts of a button (used in special situations like world map)
137  void imageCaptionOnlyDraw(const int &xOffset = 0, const int &yOffset = 0, Rect *clip = nullptr);
138  void hoverInfoOnlyDraw(const int &xOffset = 0, const int &yOffset = 0, Rect *clip = nullptr);
139 };
140 } // End of namespace ui
141 } // End of namespace pyrodactyl
142 
143 } // End of namespace Crab
144 
145 #endif // CRAB_BUTTON_H
Definition: Rectangle.h:42
Engine * g_engine
Definition: button.h:58
Definition: element.h:42
Definition: hotkey.h:43
Definition: events.h:199
Definition: Caption.h:41
Definition: moveeffect.h:37
Definition: button.h:86
Definition: HoverInfo.h:41