ScummVM API documentation
object_case.h
1 /* ScummVM - Graphic Adventure Engine
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef PETKA_OBJECT_CASE_H
23 #define PETKA_OBJECT_CASE_H
24 
25 #include "petka/objects/object.h"
26 
27 namespace Petka {
28 
29 class QObjectCase : public QObject {
30 public:
31  QObjectCase();
32  void draw() override;
33  void update(int time) override;
34  void show(bool v) override;
35  bool isInPoint(Common::Point p) override;
36  void onMouseMove(Common::Point p) override;
37  void onClick(Common::Point p) override;
38 
39  void addItem(uint16 id);
40  void removeItem(uint16 id);
41  void transformItem(uint16 oldItem, uint16 newItem);
42 
43 private:
44  void reshow();
45 
46  void nextPage();
47  void prevPage();
48 
49  void addItemObjects();
50  void removeObjects(bool removePoloska);
51 
52 public:
53  Common::Array<uint16> _items;
54  Common::Point _itemsLocation[6];
55  uint _clickedObjIndex;
56  uint _itemIndex;
57 };
58 
59 } // End of namespace Petka
60 
61 #endif
Definition: object.h:101
Definition: object_case.h:29
Definition: rect.h:45
Definition: base.h:27