add_animation(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
add_animation_set(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
add_condition(const qdCondition *p) | QDEngine::qdConditionalObject | |
add_condition_group(const qdConditionGroup *p) | QDEngine::qdConditionalObject | |
add_scale_info(qdScaleInfo *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
add_sound(qdSound *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
add_trigger_reference() | QDEngine::qdNamedObject | inline |
animation_list() const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
animation_set_list() const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
check_conditions() | QDEngine::qdConditionalObject | virtual |
check_flag(int fl) const | QDEngine::qdNamedObject | inline |
clear_flags() | QDEngine::qdNamedObject | inline |
clear_trigger_references() | QDEngine::qdNamedObject | inline |
condition_groups_container_t typedef (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
condition_groups_count() const | QDEngine::qdConditionalObject | inline |
CONDITIONS_AND enum value | QDEngine::qdConditionalObject | |
conditions_container_t typedef (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
conditions_count() const | QDEngine::qdConditionalObject | inline |
conditions_mode() const | QDEngine::qdConditionalObject | inline |
CONDITIONS_OR enum value | QDEngine::qdConditionalObject | |
conditions_quant(float dt) | QDEngine::qdConditionalObject | |
ConditionsMode enum name | QDEngine::qdConditionalObject | |
drop_flag(int fl) | QDEngine::qdNamedObject | inline |
flags() const | QDEngine::qdNamedObject | inline |
free_resources() (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
get_animation(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
get_animation_set(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
get_condition(int idx=0) const | QDEngine::qdConditionalObject | inline |
get_condition_group(int idx=0) const | QDEngine::qdConditionalObject | inline |
get_object_scale(const char *p, float &sc) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
get_resources_size() (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
get_scale_info(const char *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
get_sound(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
has_conditions() const | QDEngine::qdConditionalObject | inline |
init() | QDEngine::qdConditionalObject | virtual |
is_animation_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_animation_in_list(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_animation_set_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_animation_set_in_list(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_condition_in_group(int condition_idx) const (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
is_in_triggers() const | QDEngine::qdNamedObject | inline |
is_sound_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
is_sound_in_list(qdSound *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
load_conditions_script(const xml::tag *p) | QDEngine::qdConditionalObject | protected |
load_data(Common::SeekableReadStream &fh, int save_version) | QDEngine::qdConditionalObject | virtual |
load_resources() (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
load_script_body(const xml::tag *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
name() const | QDEngine::qdNamedObjectBase | inline |
named_object_type() const =0 | QDEngine::qdNamedObject | pure virtual |
operator=(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
owner() const | QDEngine::qdNamedObject | inline |
owner(qdNamedObjectType tp) const | QDEngine::qdNamedObject | |
qdConditionalObject() (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
qdConditionalObject(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
qdGameDispatcherBase() (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | |
quant(float dt) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inlinevirtual |
remove_animation(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_animation(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_animation_set(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_animation_set(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_conditon(int idx) | QDEngine::qdConditionalObject | |
remove_conditon_group(int idx) | QDEngine::qdConditionalObject | |
remove_sound(const char *name) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_sound(qdSound *p) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
remove_trigger_reference() | QDEngine::qdNamedObject | inline |
save_conditions_script(Common::WriteStream &fh, int indent=0) const | QDEngine::qdConditionalObject | protected |
save_data(Common::WriteStream &fh) const | QDEngine::qdConditionalObject | virtual |
save_script_body(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | virtual |
set_conditions_mode(ConditionsMode m) | QDEngine::qdConditionalObject | inline |
set_flag(int fl) | QDEngine::qdNamedObject | inline |
set_loading_progress_callback(qdLoadingProgressFnc p, void *dp=0) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
set_name(const char *p) | QDEngine::qdNamedObjectBase | inline |
set_object_scale(const char *p, float sc) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
set_owner(qdNamedObject *p) | QDEngine::qdNamedObject | inline |
set_resources_size(int sz) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
show_loading_progress(int sz=0) (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
sound_list() const (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | inline |
toString() const (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
trigger_can_start() const | QDEngine::qdConditionalObject | virtual |
trigger_start() | QDEngine::qdGameDispatcherBase | inlinevirtual |
TRIGGER_START_ACTIVATE enum value | QDEngine::qdConditionalObject | |
TRIGGER_START_FAILED enum value | QDEngine::qdConditionalObject | |
trigger_start_mode enum name | QDEngine::qdConditionalObject | |
TRIGGER_START_WAIT enum value | QDEngine::qdConditionalObject | |
update_condition(int num, const qdCondition &p) | QDEngine::qdConditionalObject | |
update_condition_group(int num, const qdConditionGroup &p) | QDEngine::qdConditionalObject | |
~qdConditionalObject() (defined in QDEngine::qdConditionalObject) | QDEngine::qdConditionalObject | |
~qdGameDispatcherBase() (defined in QDEngine::qdGameDispatcherBase) | QDEngine::qdGameDispatcherBase | |
~qdNamedObject() (defined in QDEngine::qdNamedObject) | QDEngine::qdNamedObject | |
~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase) | QDEngine::qdNamedObjectBase | pure virtual |