ScummVM API documentation
QDEngine::qdGameDispatcherBase Member List

This is the complete list of members for QDEngine::qdGameDispatcherBase, including all inherited members.

add_animation(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
add_animation_set(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
add_condition(const qdCondition *p)QDEngine::qdConditionalObject
add_condition_group(const qdConditionGroup *p)QDEngine::qdConditionalObject
add_scale_info(qdScaleInfo *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
add_sound(qdSound *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
add_trigger_reference()QDEngine::qdNamedObjectinline
animation_list() const (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
animation_set_list() const (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
check_conditions()QDEngine::qdConditionalObjectvirtual
check_flag(int fl) constQDEngine::qdNamedObjectinline
clear_flags()QDEngine::qdNamedObjectinline
clear_trigger_references()QDEngine::qdNamedObjectinline
condition_groups_container_t typedef (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
condition_groups_count() constQDEngine::qdConditionalObjectinline
CONDITIONS_AND enum valueQDEngine::qdConditionalObject
conditions_container_t typedef (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
conditions_count() constQDEngine::qdConditionalObjectinline
conditions_mode() constQDEngine::qdConditionalObjectinline
CONDITIONS_OR enum valueQDEngine::qdConditionalObject
conditions_quant(float dt)QDEngine::qdConditionalObject
ConditionsMode enum nameQDEngine::qdConditionalObject
drop_flag(int fl)QDEngine::qdNamedObjectinline
flags() constQDEngine::qdNamedObjectinline
free_resources() (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
get_animation(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
get_animation_set(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
get_condition(int idx=0) constQDEngine::qdConditionalObjectinline
get_condition_group(int idx=0) constQDEngine::qdConditionalObjectinline
get_object_scale(const char *p, float &sc) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
get_resources_size() (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
get_scale_info(const char *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
get_sound(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
has_conditions() constQDEngine::qdConditionalObjectinline
init()QDEngine::qdConditionalObjectvirtual
is_animation_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_animation_in_list(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_animation_set_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_animation_set_in_list(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_condition_in_group(int condition_idx) const (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
is_in_triggers() constQDEngine::qdNamedObjectinline
is_sound_in_list(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
is_sound_in_list(qdSound *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
load_conditions_script(const xml::tag *p)QDEngine::qdConditionalObjectprotected
load_data(Common::SeekableReadStream &fh, int save_version)QDEngine::qdConditionalObjectvirtual
load_resources() (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
load_script_body(const xml::tag *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
name() constQDEngine::qdNamedObjectBaseinline
named_object_type() const =0QDEngine::qdNamedObjectpure virtual
operator=(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
owner() constQDEngine::qdNamedObjectinline
owner(qdNamedObjectType tp) constQDEngine::qdNamedObject
qdConditionalObject() (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
qdConditionalObject(const qdConditionalObject &obj) (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
qdGameDispatcherBase() (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
quant(float dt) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinlinevirtual
remove_animation(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_animation(qdAnimation *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_animation_set(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_animation_set(qdAnimationSet *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_conditon(int idx)QDEngine::qdConditionalObject
remove_conditon_group(int idx)QDEngine::qdConditionalObject
remove_sound(const char *name) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_sound(qdSound *p) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
remove_trigger_reference()QDEngine::qdNamedObjectinline
save_conditions_script(Common::WriteStream &fh, int indent=0) constQDEngine::qdConditionalObjectprotected
save_data(Common::WriteStream &fh) constQDEngine::qdConditionalObjectvirtual
save_script_body(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBasevirtual
set_conditions_mode(ConditionsMode m)QDEngine::qdConditionalObjectinline
set_flag(int fl)QDEngine::qdNamedObjectinline
set_loading_progress_callback(qdLoadingProgressFnc p, void *dp=0) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
set_name(const char *p)QDEngine::qdNamedObjectBaseinline
set_object_scale(const char *p, float sc) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
set_owner(qdNamedObject *p)QDEngine::qdNamedObjectinline
set_resources_size(int sz) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
show_loading_progress(int sz=0) (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
sound_list() const (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBaseinline
toString() const (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
trigger_can_start() constQDEngine::qdConditionalObjectvirtual
trigger_start()QDEngine::qdGameDispatcherBaseinlinevirtual
TRIGGER_START_ACTIVATE enum valueQDEngine::qdConditionalObject
TRIGGER_START_FAILED enum valueQDEngine::qdConditionalObject
trigger_start_mode enum nameQDEngine::qdConditionalObject
TRIGGER_START_WAIT enum valueQDEngine::qdConditionalObject
update_condition(int num, const qdCondition &p)QDEngine::qdConditionalObject
update_condition_group(int num, const qdConditionGroup &p)QDEngine::qdConditionalObject
~qdConditionalObject() (defined in QDEngine::qdConditionalObject)QDEngine::qdConditionalObject
~qdGameDispatcherBase() (defined in QDEngine::qdGameDispatcherBase)QDEngine::qdGameDispatcherBase
~qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBasepure virtual