ScummVM API documentation
room310.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_BURGER_ROOMS_SECTION3_ROOM310_H
23 #define M4_BURGER_ROOMS_SECTION3_ROOM310_H
24 
25 #include "m4/burger/rooms/section3/mine.h"
26 
27 namespace M4 {
28 namespace Burger {
29 namespace Rooms {
30 
31 class Room310 : public Mine {
32 private:
33  static const char *SAID[][4];
34  static const seriesPlayBreak PLAY1[];
35  static const seriesPlayBreak PLAY2[];
36  static const seriesPlayBreak PLAY3[];
37  static const seriesPlayBreak PLAY4[];
38  static const seriesPlayBreak PLAY5[];
39  static const seriesPlayBreak PLAY6[];
40  static int32 _state1;
41  Series _series1;
42  machine *_series2 = nullptr;
43  noWalkRect *_walk1 = nullptr;
44  int _probeShould = 0;
45  int _trufflesShould = 0;
46 
47 protected:
48  const char *getDigi() override {
49  return "310_001";
50  }
51 
52 public:
53  Room310();
54  ~Room310() override {}
55 
56  void init() override;
57  void daemon() override;
58  void pre_parser() override;
59  void parser() override;
60 };
61 
62 } // namespace Rooms
63 } // namespace Burger
64 } // namespace M4
65 
66 #endif
Definition: ws_machine.h:130
Definition: gr_series.h:58
Definition: room310.h:31
Definition: database.h:28
Definition: play_break.h:32
Definition: mine.h:81
Definition: adv.h:68