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void | play (const char *seriesName, frac16 layer, uint32 flags=0, int16 triggerNum=-1, int32 frameRate=6, int32 loopCount=0, int32 s=100, int32 x=0, int32 y=0, int32 firstFrame=0, int32 lastFrame=-1) |
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void | show (const char *seriesName, frac16 layer, uint32 flags=0, int16 triggerNum=-1, int32 duration=-1, int32 index=0, int32 s=100, int32 x=0, int32 y=0) |
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void | show (const char *series1, const char *series2, int layer) |
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void | show_index2 (const char *series1, const char *series2, int layer, int index1, int index2) |
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void | terminate () |
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| operator bool () const |
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machine *& | operator[] (uint idx) |
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frac16 * | regs () const |
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static void | series_play (const char *seriesName, frac16 layer, uint32 flags=0, int16 triggerNum=-1, int32 frameRate=6, int32 loopCount=0, int32 s=100, int32 x=0, int32 y=0, int32 firstFrame=0, int32 lastFrame=-1) |
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static void | series_show (const char *seriesName, frac16 layer, uint32 flags=0, int16 triggerNum=-1, int32 duration=-1, int32 index=0, int32 s=100, int32 x=0, int32 y=0) |
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Since series are normally started in pairs, this simplifies doing so