#include <gr_series.h>
Public Member Functions | |
void | play (const char *seriesName, frac16 layer, uint32 flags=0, int16 triggerNum=-1, int32 frameRate=6, int32 loopCount=0, int32 s=100, int32 x=0, int32 y=0, int32 firstFrame=0, int32 lastFrame=-1) |
void | show (const char *seriesName, frac16 layer, uint32 flags=0, int16 triggerNum=-1, int32 duration=-1, int32 index=0, int32 s=100, int32 x=0, int32 y=0) |
void | show (const char *series1, const char *series2, int layer) |
void | show_index2 (const char *series1, const char *series2, int layer, int index1, int index2) |
void | terminate () |
operator bool () const | |
machine *& | operator[] (uint idx) |
frac16 * | regs () const |
Static Public Member Functions | |
static void | series_play (const char *seriesName, frac16 layer, uint32 flags=0, int16 triggerNum=-1, int32 frameRate=6, int32 loopCount=0, int32 s=100, int32 x=0, int32 y=0, int32 firstFrame=0, int32 lastFrame=-1) |
static void | series_show (const char *seriesName, frac16 layer, uint32 flags=0, int16 triggerNum=-1, int32 duration=-1, int32 index=0, int32 s=100, int32 x=0, int32 y=0) |
Public Attributes | |
machine * | _series = nullptr |
machine * | _seriesS = nullptr |
Since series are normally started in pairs, this simplifies doing so