ScummVM API documentation
text.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, MojoTouch has
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* exclusively licensed this code on March 23th, 2024, to be used in
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* closed-source products.
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* Therefore, any contributions (commits) to it will also be dual-licensed.
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*
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*/
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#ifndef TOON_TEXT_H
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#define TOON_TEXT_H
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#include "toon/toon.h"
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namespace
Toon
{
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class
TextResource
{
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public
:
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TextResource
(
ToonEngine
*vm);
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~
TextResource
(
void
);
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bool
loadTextResource(
const
Common::Path
&fileName);
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char
*getText(int32
id
);
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int32 getId(int32 offset);
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int32 getNext(int32 offset);
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protected
:
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int32 _numTexts;
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uint8 *_textData;
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ToonEngine
*_vm;
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};
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}
// End of namespace Toon
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#endif
Common::Path
Definition:
path.h:52
Toon::ToonEngine
Definition:
toon.h:118
Toon::TextResource
Definition:
text.h:36
Toon
Definition:
anim.h:39
engines
toon
text.h
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