ScummVM API documentation
text.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, MojoTouch has
23 * exclusively licensed this code on March 23th, 2024, to be used in
24 * closed-source products.
25 * Therefore, any contributions (commits) to it will also be dual-licensed.
26 *
27 */
28
29#ifndef TOON_TEXT_H
30#define TOON_TEXT_H
31
32#include "toon/toon.h"
33
34namespace Toon {
35
37public:
39 ~TextResource(void);
40
41 bool loadTextResource(const Common::Path &fileName);
42 char *getText(int32 id);
43 int32 getId(int32 offset);
44 int32 getNext(int32 offset);
45
46protected:
47 int32 _numTexts;
48 uint8 *_textData;
49 ToonEngine *_vm;
50};
51
52} // End of namespace Toon
53
54#endif
Definition: path.h:52
Definition: text.h:36
Definition: toon.h:118
Definition: anim.h:39