ScummVM API documentation
text.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  *
21  * This file is dual-licensed.
22  * In addition to the GPLv3 license mentioned above, MojoTouch has
23  * exclusively licensed this code on March 23th, 2024, to be used in
24  * closed-source products.
25  * Therefore, any contributions (commits) to it will also be dual-licensed.
26  *
27  */
28 
29 #ifndef TOON_TEXT_H
30 #define TOON_TEXT_H
31 
32 #include "toon/toon.h"
33 
34 namespace Toon {
35 
36 class TextResource {
37 public:
39  ~TextResource(void);
40 
41  bool loadTextResource(const Common::Path &fileName);
42  char *getText(int32 id);
43  int32 getId(int32 offset);
44  int32 getNext(int32 offset);
45 
46 protected:
47  int32 _numTexts;
48  uint8 *_textData;
49  ToonEngine *_vm;
50 };
51 
52 } // End of namespace Toon
53 
54 #endif
Definition: path.h:52
Definition: toon.h:105
Definition: text.h:36
Definition: anim.h:39