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int32 | scanStr (const char *in, const char *format,...) |
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char * | getLastOffender () |
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void | skipToken (char **buf, char *tok, char *msg=nullptr) |
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int32 | getTokenInt (char **buf) |
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float | getTokenFloat (char **buf) |
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char * | getToken (char **buf) |
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char * | getAssignmentText (char **buf) |
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char * | getSubText (char **buf, char open, char close) |
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void | skipCharacters (char **buf, const char *toSkip) |
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int32 | getCommand (char **buf, const TokenDesc *tokens, char **params) |
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int32 | getObject (char **buf, const TokenDesc *tokens, char **name, char **data) |
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| BaseParser (BaseGame *inGame=nullptr) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
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| BaseClass (BaseGame *gameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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The documentation for this class was generated from the following file: