ScummVM API documentation
room709.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM709_H
23 #define M4_RIDDLE_ROOMS_SECTION7_ROOM709_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 struct Maze709Struc {
32  int32 _field_0;
33  int32 _field_4;
34  int32 _field_8;
35  int32 _field_C;
36  int32 _field_10;
37  int32 _field_14;
38  int32 _field_18;
39  int32 _field_1C;
40 };
41 
42 class Room709 : public Room {
43 public:
44  Room709() : Room() {}
45  ~Room709() override {}
46 
47  void preload() override;
48  void init() override;
49  void pre_parser() override;
50  void parser() override;
51  void daemon() override;
52 
53 private:
54  int32 _field44 = 0;
55  int32 _field48 = 0;
56  int32 _field74 = 0;
57  int32 _field78 = 0;
58  int32 _field7C = 0;
59  int32 _field70 = 0;
60  int32 _field80_save = 0;
61  int32 _field84 = 0;
62  int32 _field88 = 0;
63 
64  int32 _709NearDoorLiteSeries = 0;
65  int32 _709rpro1Series = 0;
66  int32 _709rpro2Series = 0;
67  int32 _709rpro3Series = 0;
68  int32 _709rpro4Series = 0;
69  int32 _btnFlag = 0;
70  int32 _mazeCenterDoorLiteSeries = 0;
71  int32 _mazeLeftDoorLiteSeries = 0;
72  int32 _mazeRightDoorLiteSeries = 0;
73  int32 _ripTrekHeadTurnPos1Series = 0;
74  int32 _ripTrekLowReachPos2Series = 0;
75 
76  machine *_709IncenseHolderMach = nullptr;
77  machine *_709rpro5Mach = nullptr;
78  machine *_709rpro6Mach = nullptr;
79  machine *_709rpro7Mach = nullptr;
80  machine *_709rpro8Mach = nullptr;
81  machine *_709ChiselMach = nullptr;
82  machine *_ripPullMach = nullptr;
83  machine *_ripPullMach02 = nullptr;
84  machine *_ripPullMach03 = nullptr;
85  machine *_ripPullMach04 = nullptr;
86  machine *_ripPullMach05 = nullptr;
87  machine *_safariShadow1Mach = nullptr;
88 
89  Maze709Struc _maze709Arr[99];
90 
91  static void clearPressed(void *, void *);
92 };
93 
94 } // namespace Rooms
95 } // namespace Riddle
96 } // namespace M4
97 
98 #endif
Definition: ws_machine.h:153
Definition: room709.h:31
Definition: database.h:28
Definition: room709.h:42
Definition: room.h:39