ScummVM API documentation
te_3d_texture.h
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21 
22 #ifndef TETRAEDGE_TE_TE_3D_TEXTURE_H
23 #define TETRAEDGE_TE_TE_3D_TEXTURE_H
24 
25 #include "common/path.h"
26 #include "common/ptr.h"
27 #include "common/str.h"
28 
29 #include "tetraedge/te/te_image.h"
30 #include "tetraedge/te/te_intrusive_ptr.h"
31 #include "tetraedge/te/te_matrix4x4.h"
32 #include "tetraedge/te/te_resource.h"
33 #include "tetraedge/te/te_vector2s32.h"
34 
35 namespace Tetraedge {
36 
37 class Te3DTexture : public TeResource {
38 public:
39  Te3DTexture();
40  virtual ~Te3DTexture();
41 
42  virtual void bind() const = 0;
43  virtual void copyCurrentRender(uint xoffset, uint yoffset, uint x, uint y) = 0;
44  virtual void create() = 0;
45  virtual void destroy() = 0;
46  virtual void forceTexData(uint gltexture, uint xsize, uint ysize) = 0;
47 
48  bool hasAlpha() const { return _hasAlpha; }
49 
50  bool load(const TetraedgeFSNode &path);
51  virtual bool load(const TeImage &img) = 0;
52  // The original passes a GL enum param, but it's only ever GL_INVALID or GL_ALPHA.
53  // Simplify to avoid leaking gl types.
54  static TeIntrusivePtr<Te3DTexture> load2(const TetraedgeFSNode &node, bool alphaOnly);
55 
56  static TeVector2s32 optimisedSize(const TeVector2s32 &size);
57 
58  virtual bool unload() = 0;
59  virtual void update(const TeImage &img, uint xoff, uint yoff) = 0;
60 
61  virtual void writeTo(Graphics::Surface &surf) = 0;
62 
63  uint width() const { return _width; }
64  uint height() const { return _height; }
65  void setLoadAlphaOnly() { _alphaOnly = true; }
66 
67  static Te3DTexture *makeInstance();
68 
69 
70 protected:
71  uint _width;
72  uint _height;
73  bool _createdTexture;
74  bool _loaded;
75  TeMatrix4x4 _matrix;
76 
77  bool _hasAlpha;
78  bool _alphaOnly;
79 
80  uint _texWidth;
81  uint _texHeight;
82  uint _leftBorder;
83  uint _btmBorder;
84  uint _rightBorder;
85  uint _topBorder;
86  bool _flipY;
87 
88 };
89 
90 } // end namespace Tetraedge
91 
92 #endif // TETRAEDGE_TE_TE_3D_TEXTURE_H
Definition: te_image.h:42
Definition: detection.h:27
Definition: surface.h:67
Definition: te_resource.h:31
Definition: tetraedge.h:65
Definition: te_matrix4x4.h:37
Definition: te_3d_texture.h:37
Definition: te_intrusive_ptr.h:31
Definition: te_vector2s32.h:31