ScummVM API documentation
te_3d_texture.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_3D_TEXTURE_H
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#define TETRAEDGE_TE_TE_3D_TEXTURE_H
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#include "common/path.h"
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#include "common/ptr.h"
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#include "common/str.h"
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#include "tetraedge/te/te_image.h"
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#include "tetraedge/te/te_intrusive_ptr.h"
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#include "tetraedge/te/te_matrix4x4.h"
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#include "tetraedge/te/te_resource.h"
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#include "tetraedge/te/te_vector2s32.h"
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namespace
Tetraedge {
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class
Te3DTexture
:
public
TeResource
{
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public
:
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Te3DTexture
();
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virtual
~Te3DTexture
();
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virtual
void
bind()
const
= 0;
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virtual
void
copyCurrentRender(uint xoffset, uint yoffset, uint x, uint y) = 0;
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virtual
void
create() = 0;
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virtual
void
destroy() = 0;
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virtual
void
forceTexData(uint gltexture, uint xsize, uint ysize) = 0;
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bool
hasAlpha()
const
{
return
_hasAlpha; }
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bool
load(
const
TetraedgeFSNode
&path);
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virtual
bool
load(
const
TeImage
&img) = 0;
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// The original passes a GL enum param, but it's only ever GL_INVALID or GL_ALPHA.
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// Simplify to avoid leaking gl types.
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static
TeIntrusivePtr<Te3DTexture>
load2(
const
TetraedgeFSNode
&node,
bool
alphaOnly);
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static
TeVector2s32
optimisedSize(
const
TeVector2s32
&size);
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virtual
bool
unload() = 0;
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virtual
void
update(
const
TeImage
&img, uint xoff, uint yoff) = 0;
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virtual
void
writeTo(
Graphics::Surface
&surf) = 0;
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uint width()
const
{
return
_width; }
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uint height()
const
{
return
_height; }
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void
setLoadAlphaOnly() { _alphaOnly =
true
; }
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static
Te3DTexture
*makeInstance();
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protected
:
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uint _width;
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uint _height;
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bool
_createdTexture;
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bool
_loaded;
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TeMatrix4x4
_matrix;
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bool
_hasAlpha;
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bool
_alphaOnly;
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uint _texWidth;
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uint _texHeight;
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uint _leftBorder;
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uint _btmBorder;
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uint _rightBorder;
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uint _topBorder;
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bool
_flipY;
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};
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}
// end namespace Tetraedge
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#endif
// TETRAEDGE_TE_TE_3D_TEXTURE_H
Tetraedge::Te3DTexture
Definition:
te_3d_texture.h:37
Tetraedge::TeImage
Definition:
te_image.h:42
Tetraedge::TeIntrusivePtr
Definition:
te_intrusive_ptr.h:31
Tetraedge::TeMatrix4x4
Definition:
te_matrix4x4.h:37
Tetraedge::TeResource
Definition:
te_resource.h:31
Tetraedge::TeVector2s32
Definition:
te_vector2s32.h:31
Tetraedge::TetraedgeFSNode
Definition:
tetraedge.h:65
Graphics::Surface
Definition:
surface.h:67
engines
tetraedge
te
te_3d_texture.h
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