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virtual void | bind () const =0 |
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virtual void | copyCurrentRender (uint xoffset, uint yoffset, uint x, uint y)=0 |
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virtual void | create ()=0 |
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virtual void | destroy ()=0 |
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virtual void | forceTexData (uint gltexture, uint xsize, uint ysize)=0 |
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bool | hasAlpha () const |
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bool | load (const TetraedgeFSNode &path) |
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virtual bool | load (const TeImage &img)=0 |
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virtual bool | unload ()=0 |
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virtual void | update (const TeImage &img, uint xoff, uint yoff)=0 |
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virtual void | writeTo (Graphics::Surface &surf)=0 |
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uint | width () const |
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uint | height () const |
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void | setLoadAlphaOnly () |
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void | generateAccessName () |
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const Common::Path & | getAccessName () const |
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void | setAccessName (const Common::Path &name) |
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| void | deleteLater () |
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bool | decrementCounter () |
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void | incrementCounter () |
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void | resetCounter () |
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uint | _width |
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uint | _height |
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bool | _createdTexture |
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bool | _loaded |
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TeMatrix4x4 | _matrix |
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bool | _hasAlpha |
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bool | _alphaOnly |
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uint | _texWidth |
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uint | _texHeight |
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uint | _leftBorder |
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uint | _btmBorder |
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uint | _rightBorder |
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uint | _topBorder |
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bool | _flipY |
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The documentation for this class was generated from the following file: