ScummVM API documentation
app.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_APP_H
32 #define CRAB_APP_H
33 
34 #include "common/path.h"
35 
36 namespace Crab {
37 class Game;
38 
39 class App {
40 private:
41  Game *_game;
42  void loadSettings(const Common::Path &filename);
43 public:
44  ~App();
45 
46  void run();
47  Game *getGame() const {
48  return _game;
49  }
50 };
51 
52 } // End of namespace Crab
53 
54 #endif // CRAB_APP_H
Definition: path.h:52
Definition: app.h:39
Definition: game.h:44
Definition: moveeffect.h:37