Public Member Functions | |
void | init (const Common::Path &filename) |
void | startNewGame () |
void | loadGame () |
void | handleEvents (Common::Event &event, bool &shouldChangeState, GameStateID &newStateId) |
void | internalEvents (bool &shouldChangeState, GameStateID &newStateId) |
void | draw () |
bool | loadState (Common::SeekableReadStream *stream) |
void | saveState (Common::SeekableWriteStream *stream) |
void | autoSave () |
void | setUI () |