28 #ifndef WINTERMUTE_3D_EFFECT_PARAMS_H 29 #define WINTERMUTE_3D_EFFECT_PARAMS_H 31 #include "engines/wintermute/base/base_game.h" 56 void setValue(
char *val);
57 void setValue(
int val);
58 void setValue(
float val);
59 void setValue(
bool val);
62 const char *getParamName()
const {
return _paramName.c_str(); }
67 void setDefaultValues();
86 void setParam(
const char *paramName,
ScValue *val);
87 void setParam(
const char *paramName,
DXVector4 Val);
Definition: script_value.h:42
Definition: base_persistence_manager.h:56
Definition: coll_templ.h:63
Definition: 3deffect_params.h:36
Definition: 3deffect_params.h:40
Definition: achievements_tables.h:27