_value (defined in Ultima::Ultima4::WaitableController< T >) | Ultima::Ultima4::WaitableController< T > | protected |
Controller(int timerInterval=1) (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | |
doneWaiting() (defined in Ultima::Ultima4::WaitableController< T >) | Ultima::Ultima4::WaitableController< T > | inlineprotected |
getTimerInterval() (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | |
getValue() (defined in Ultima::Ultima4::WaitableController< T >) | Ultima::Ultima4::WaitableController< T > | inlinevirtual |
isCombatController() const (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | inlinevirtual |
keybinder(KeybindingAction action) | Ultima::Ultima4::Controller | inlinevirtual |
keyPressed(int key) | Ultima::Ultima4::Controller | inlinevirtual |
mousePressed(const Common::Point &mousePos) | Ultima::Ultima4::WaitableController< T > | inlinevirtual |
notifyKeyPressed(int key) | Ultima::Ultima4::Controller | |
notifyMousePress(const Common::Point &mousePos) | Ultima::Ultima4::Controller | |
setActive() | Ultima::Ultima4::Controller | virtual |
shouldQuit() const | Ultima::Ultima4::Controller | |
timerCallback(void *data) | Ultima::Ultima4::Controller | static |
timerFired() | Ultima::Ultima4::Controller | virtual |
WaitableController(T defaultValue) (defined in Ultima::Ultima4::WaitableController< T >) | Ultima::Ultima4::WaitableController< T > | inline |
waitFor() (defined in Ultima::Ultima4::WaitableController< T >) | Ultima::Ultima4::WaitableController< T > | inlinevirtual |
~Controller() (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | virtual |