ScummVM API documentation
M4::Converstation_Globals Struct Reference

Public Member Functions

void syncGame (Common::Serializer &s)
 
void conv_reset_all ()
 

Public Attributes

Common::Array< byte > conv_save_buff
 
Common::Array< byte > convSave
 
int event = 0
 
int event_ready = 0
 
char conv_name [16]
 
ConvglobConv = nullptr
 
bool playerCommAllowed = false
 
int32 myFinalTrigger = 0
 
bool interface_was_visible = false
 
int restore_conv = 1
 
int ent = 0
 
bool swap = false
 
int32 conv_font_spacing_h = 0
 
int32 conv_font_spacing_v = 5
 
int32 conv_default_h = conv_font_spacing_h
 
int32 conv_default_v = conv_font_spacing_v
 
int32 conv_shading = 65
 
int32 conv_normal_colour = __BLACK
 
int32 conv_normal_colour_alt1 = __GREEN
 
int32 conv_normal_colour_alt2 = __GREEN
 
int32 conv_hilite_colour = __YELLOW
 
int32 conv_default_hilite_colour = __YELLOW
 
int32 conv_hilite_colour_alt1 = __YELLOW
 
int32 conv_hilite_colour_alt2 = __YELLOW
 
int32 conv_default_normal_colour = __BLACK
 
TextScrnmyTextScrn = nullptr
 
int32 width = 0
 
int32 height = 0
 
int32 glob_x = 0
 
int32 glob_y = 0
 
int32 r_x1 = 0
 
int32 r_y1 = 0
 
int32 r_x2 = 0
 
int32 r_y2 = 0
 
int n_t_e = 0
 

The documentation for this struct was generated from the following file: