ScummVM API documentation
police_maze.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_SCRIPT_POLICE_MAZE_H
23#define BLADERUNNER_SCRIPT_POLICE_MAZE_H
24
25#include "bladerunner/script/script.h"
26#include "bladerunner/vector.h"
27
28namespace BladeRunner {
29
30enum {
31 kNumMazeTracks = 64,
32 kNumTrackPoints = 100
33};
34
35class BladeRunnerEngine;
36class SaveFileReadStream;
37class SaveFileWriteStream;
38
40 friend class PoliceMaze;
41 uint32 _time;
42 bool _isPresent;
43 int _itemId;
44 int _pointCount;
45 Vector3 _points[kNumTrackPoints];
46 const int *_data;
47 int _dataIndex;
48 int32 _timeLeftUpdate;
49 int32 _timeLeftWait;
50 bool _isWaiting;
51 int _isMoving;
52 int _pointIndex;
53 int _pointTarget;
54 bool _isRotating;
55 int _angleTarget;
56 int _angleDelta;
57 bool _isPaused;
58
59public:
61 ~PoliceMazeTargetTrack() override;
62
63 void reset();
64 void clear(bool isLoadingGame);
65 void add(int trackId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, const int *instructions, bool isActive);
66
67 bool tick();
68 bool isPresent() const { return _isPresent; }
69 void setPaused() { _isPaused = true; }
70 void resetPaused() { _isPaused = false; }
71 bool isPaused() const { return _isPaused; }
72 void setTime(uint32 t) { _time = t; }
73
74 void readdObject(int itemId);
75
76 void save(SaveFileWriteStream &f);
77 void load(SaveFileReadStream &f);
78};
79
81 bool _isPaused;
82 bool _isActive;
83 bool _isEnding;
84 int _pm_var1;
85 int _pm_var2;
86
87public:
88 PoliceMazeTargetTrack *_tracks[kNumMazeTracks];
89
90public:
92 ~PoliceMaze() override;
93
94 void tick();
95 void clear(bool isLoadingGame);
96 void setPauseState(bool state);
97 void activate();
98
99 void save(SaveFileWriteStream &f);
100 void load(SaveFileReadStream &f);
101};
102
103} // End of namespace BladeRunner
104
105#endif
Definition: bladerunner.h:113
Definition: police_maze.h:80
Definition: police_maze.h:39
Definition: savefile.h:113
Definition: savefile.h:88
Definition: script.h:34
Definition: vector.h:47