ScummVM API documentation
cryo.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CRYO_CRYO_H
23 #define CRYO_CRYO_H
24 
25 #include "common/scummsys.h"
26 #include "common/config-manager.h"
27 #include "common/debug.h"
28 #include "common/debug-channels.h"
29 #include "common/error.h"
30 #include "common/random.h"
31 #include "engines/engine.h"
32 #include "gui/debugger.h"
33 #include "graphics/surface.h"
34 #include "graphics/screen.h"
35 
36 #include "cryo/eden.h"
37 #include "cryo/debugger.h"
38 
39 struct ADGameDescription;
40 
41 namespace Cryo {
42 
43 class Console;
44 
45 // our engine debug channels
46 enum {
47  kCryoDebugExample = 1 << 0,
48  kCryoDebugExample2 = 1 << 1
49  // next new channel must be 1 << 2 (4)
50  // the current limitation is 32 debug channels (1 << 31 is the last one)
51 };
52 
53 class CryoEngine : public Engine {
54 public:
55  CryoEngine(OSystem *syst, const ADGameDescription *gameDesc);
56  ~CryoEngine() override;
57 
58  Common::Error run() override;
59  bool hasFeature(EngineFeature f) const override;
60 
61  // Detection related functions
62  const ADGameDescription *_gameDescription;
63  const char *getGameId() const;
64  Common::Platform getPlatform() const;
65  bool isDemo() const;
66 
67  // We need random numbers
69 
70  Graphics::Surface _screen;
71  EdenGame *_game;
72 
73  View *_screenView;
74  volatile int32 _timerTicks;
75 
76  bool _showHotspots;
77 
78  void pollEvents();
79 
80  void hideMouse();
81  void showMouse();
82  void getMousePosition(int16 *x, int16 *y);
83  void setMousePosition(int16 x, int16 y);
84  bool isMouseButtonDown();
85 
86 private:
87  int _mouseButton;
88 };
89 
90 extern CryoEngine *g_ed;
91 
92 } // End of namespace Cryo
93 
94 #endif
Common::Error run() override
bool hasFeature(EngineFeature f) const override
Definition: surface.h:67
EngineFeature
Definition: engine.h:253
Definition: error.h:84
Definition: advancedDetector.h:163
Definition: cryo.h:53
Definition: random.h:44
Definition: eden.h:44
Definition: cryo.h:41
Definition: system.h:161
Definition: engine.h:144
Platform
Definition: platform.h:46
Definition: cryolib.h:47