ScummVM API documentation
sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef VOYEUR_SOUND_H
23 #define VOYEUR_SOUND_H
24 
25 #include "common/scummsys.h"
26 #include "common/path.h"
27 #include "audio/mixer.h"
28 
29 namespace Voyeur {
30 
31 class SoundManager {
32 private:
33  Audio::Mixer *_mixer;
34  Audio::SoundHandle _soundHandle;
35  int _vocOffset;
36 public:
37  SoundManager(Audio::Mixer *mixer);
38 
39  void playVOCMap(byte *voc, int vocSize);
40  void stopVOCPlay();
41  void abortVOCMap();
42  void setVOCOffset(int offset);
43  Common::Path getVOCFileName(int idx);
44  void startVOCPlay(const Common::Path &filename);
45  void startVOCPlay(int soundId);
46  int getVOCStatus();
47  uint32 getVOCFrame();
48 };
49 
50 } // End of namespace Voyeur
51 
52 #endif /* VOYEUR_SOUND_H */
Definition: path.h:52
Definition: mixer.h:49
Definition: mixer.h:59
Definition: sound.h:31
Definition: animation.h:38