ScummVM API documentation
sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef VOYEUR_SOUND_H
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#define VOYEUR_SOUND_H
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#include "common/scummsys.h"
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#include "common/path.h"
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#include "audio/mixer.h"
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namespace
Voyeur
{
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class
SoundManager
{
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private
:
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Audio::Mixer
*_mixer;
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Audio::SoundHandle
_soundHandle;
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int
_vocOffset;
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public
:
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SoundManager
(
Audio::Mixer
*mixer);
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void
playVOCMap(byte *voc,
int
vocSize);
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void
stopVOCPlay();
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void
abortVOCMap();
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void
setVOCOffset(
int
offset);
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Common::Path
getVOCFileName(
int
idx);
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void
startVOCPlay(
const
Common::Path
&filename);
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void
startVOCPlay(
int
soundId);
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int
getVOCStatus();
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uint32 getVOCFrame();
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};
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}
// End of namespace Voyeur
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#endif
/* VOYEUR_SOUND_H */
Common::Path
Definition:
path.h:52
Audio::SoundHandle
Definition:
mixer.h:49
Audio::Mixer
Definition:
mixer.h:59
Voyeur::SoundManager
Definition:
sound.h:31
Voyeur
Definition:
animation.h:38
engines
voyeur
sound.h
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