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enum | VoyeurEventType {
EVTYPE_NONE = 0,
EVTYPE_VIDEO = 1,
EVTYPE_AUDIO = 2,
EVTYPE_EVID = 3,
EVTYPE_COMPUTER = 4
} |
|
enum | EventFlag {
EVTFLAG_TIME_DISABLED = 1,
EVTFLAG_2 = 2,
EVTFLAG_8 = 8,
EVTFLAG_RECORDING = 0x10,
EVTFLAG_40 = 0x40,
EVTFLAG_VICTIM_PRESET = 0x80,
EVTFLAG_100 = 0x100
} |
|
enum | PictureFlag {
PICFLAG_2 = 2,
PICFLAG_PIC_OFFSET = 8,
PICFLAG_CLEAR_SCREEN = 0x10,
PICFLAG_20 = 0x20,
PICFLAG_HFLIP = 0x40,
PICFLAG_VFLIP = 0x80,
PICFLAG_100 = 0x100,
PICFLAG_CLEAR_SCREEN00 = 0x1000
} |
|
enum | DisplayFlag {
DISPFLAG_1 = 1,
DISPFLAG_2 = 2,
DISPFLAG_4 = 4,
DISPFLAG_8 = 8,
DISPFLAG_10 = 0x10,
DISPFLAG_20 = 0x20,
DISPFLAG_40 = 0x40,
DISPFLAG_80 = 0x80,
DISPFLAG_100 = 0x100,
DISPFLAG_200 = 0x200,
DISPFLAG_400 = 0x400,
DISPFLAG_800 = 0x800,
DISPFLAG_1000 = 0x1000,
DISPFLAG_2000 = 0x2000,
DISPFLAG_4000 = 0x4000,
DISPFLAG_VIEWPORT = 0x8000,
DISPFLAG_CURSOR = 0x10000,
DISPFLAG_NONE = 0
} |
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enum | FontJustify { ALIGN_LEFT = 0,
ALIGN_CENTER = 1,
ALIGN_RIGHT = 2
} |
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enum | VoyeurDebugChannels { kDebugScripts = 1 << 0
} |
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enum | VoyeurArea {
AREA_NONE,
AREA_APARTMENT,
AREA_INTERFACE,
AREA_ROOM,
AREA_EVIDENCE
} |
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This is the namespace of the Voyeur engine.
Status of this engine: Complete
Games using this engine: