ScummVM API documentation
MADS::Nebular::GameDialog Member List

This is the complete list of members for MADS::Nebular::GameDialog, including all inherited members.

_dirFlag (defined in MADS::Nebular::GameDialog)MADS::Nebular::GameDialogprotected
_lineIndex (defined in MADS::Nebular::GameDialog)MADS::Nebular::GameDialogprotected
_lines (defined in MADS::Nebular::GameDialog)MADS::Nebular::GameDialogprotected
_menuSpritesIndex (defined in MADS::Nebular::GameDialog)MADS::Nebular::GameDialogprotected
_movedFlag (defined in MADS::Nebular::GameDialog)MADS::Nebular::GameDialogprotected
_palFlagMADS::FullScreenDialogprotected
_redrawFlag (defined in MADS::Nebular::GameDialog)MADS::Nebular::GameDialogprotected
_screenIdMADS::FullScreenDialogprotected
_selectedLine (defined in MADS::Nebular::GameDialog)MADS::Nebular::GameDialogprotected
_tempLine (defined in MADS::Nebular::GameDialog)MADS::Nebular::GameDialogprotected
_textLineCount (defined in MADS::Nebular::GameDialog)MADS::Nebular::GameDialogprotected
_vmMADS::FullScreenDialogprotected
addLine(const Common::String &msg, DialogTextAlign align, const Common::Point &pt, Font *font=nullptr)MADS::Nebular::GameDialogprotected
addQuote(int id1, int id2, DialogTextAlign align, const Common::Point &pt, Font *font=nullptr)MADS::Nebular::GameDialogprotected
chooseBackground()MADS::Nebular::GameDialogprotected
clearLines()MADS::Nebular::GameDialogprotected
display() overrideMADS::Nebular::GameDialogprotectedvirtual
FullScreenDialog(MADSEngine *vm)MADS::FullScreenDialog
GameDialog(MADSEngine *vm)MADS::Nebular::GameDialog
handleEvents()MADS::Nebular::GameDialogprotected
initVars()MADS::Nebular::GameDialogprotected
onEvent(Common::Event &event) (defined in MADS::EventTarget)MADS::EventTargetinlinevirtual
refreshText()MADS::Nebular::GameDialogprotected
setClickableLines()MADS::Nebular::GameDialogprotected
setFrame(int frameNumber, int depth)MADS::Nebular::GameDialogprotected
show()MADS::Nebular::GameDialogvirtual
~EventTarget() (defined in MADS::EventTarget)MADS::EventTargetinlinevirtual
~FullScreenDialog() override (defined in MADS::FullScreenDialog)MADS::FullScreenDialog
~GameDialog() overrideMADS::Nebular::GameDialog