ScummVM API documentation
words.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGI_WORDS_H
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#define AGI_WORDS_H
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namespace
Agi
{
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#define DICTIONARY_RESULT_UNKNOWN -1
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#define DICTIONARY_RESULT_IGNORE 0
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struct
WordEntry
{
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uint16 id;
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Common::String
word;
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};
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class
Words
{
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public
:
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Words
(
AgiEngine
*vm);
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~
Words
();
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private
:
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AgiEngine
*_vm;
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// Dictionary
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// 158 = 255 - 'a' ; that's allows us to support extended character set, and does no harm for regular English games
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Common::Array<WordEntry *>
_dictionaryWords[158];
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WordEntry
_egoWords[MAX_WORDS];
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uint16 _egoWordCount;
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public
:
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uint16 getEgoWordCount()
const
;
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const
char
*getEgoWord(int16 wordNr)
const
;
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uint16 getEgoWordId(int16 wordNr)
const
;
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int
loadDictionary_v1(
Common::SeekableReadStream
&stream);
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int
loadDictionary(
const
char
*fname);
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int
loadDictionary(
Common::SeekableReadStream
&stream);
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// used for fan made translations requiring extended char set
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int
loadExtendedDictionary(
const
char
*fname);
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void
unloadDictionary();
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void
clearEgoWords();
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void
parseUsingDictionary(
const
char
*rawUserInput);
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private
:
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void
cleanUpInput(
const
char
*userInput,
Common::String
&cleanInput);
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int16 findWordInDictionary(
const
Common::String
&userInputLowercase, uint16 userInputLen, uint16 userInputPos, uint16 &foundWordLen);
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bool
handleSpeedCommands(
const
Common::String
&userInputLowercase);
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static
void
convertRussianUserInput(
Common::String
&userInputLowercase);
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};
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}
// End of namespace Agi
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#endif
/* AGI_WORDS_H */
Common::String
Definition:
str.h:59
Common::Array
Definition:
array.h:52
Common::SeekableReadStream
Definition:
stream.h:745
Agi::AgiEngine
Definition:
agi.h:839
Agi::WordEntry
Definition:
words.h:30
Agi::Words
Definition:
words.h:35
Agi
Definition:
agi.h:63
engines
agi
words.h
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