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| AgiEngine (OSystem *syst, const AGIGameDescription *gameDesc) |
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bool | promptIsEnabled () override |
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Common::Error | loadGameState (int slot) override |
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Common::Error | saveGameState (int slot, const Common::String &description, bool isAutosave=false) override |
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SavedGameSlotIdArray | getSavegameSlotIds () |
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bool | getSavegameInformation (int16 slotId, Common::String &saveDescription, uint32 &saveDate, uint32 &saveTime, bool &saveIsValid) |
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int | saveGame (const Common::String &fileName, const Common::String &descriptionString) |
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int | loadGame (const Common::String &fileName, bool checkId=true) |
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bool | saveGameDialog () |
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bool | saveGameAutomatic () |
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bool | loadGameDialog () |
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bool | loadGameAutomatic () |
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int | doSave (int slot, const Common::String &desc) |
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int | doLoad (int slot, bool showMessages) |
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int | scummVMSaveLoadDialog (bool isSave) |
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void | clearImageStack () override |
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void | recordImageStackCall (uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) override |
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void | replayImageStackCall (uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) override |
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void | releaseImageStack () override |
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void | wait (uint32 msec, bool busy=false) |
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int | agiInit () |
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void | agiDeinit () |
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int | loadResource (int16 resourceType, int16 resourceNr) |
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void | unloadResource (int16 resourceType, int16 resourceNr) |
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void | unloadResources () |
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int | getKeypress () override |
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bool | isKeypress () override |
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void | clearKeyQueue () override |
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byte | getVar (int16 varNr) |
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void | setVar (int16 varNr, byte newValue) |
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void | syncSoundSettings () override |
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void | decrypt (uint8 *mem, int len) |
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uint16 | processAGIEvents () |
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int | runGame () |
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void | newRoom (int16 newRoomNr) |
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void | resetControllers () |
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void | interpretCycle () |
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void | playGame () |
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void | allowSynthetic (bool) |
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void | processScummVMEvents () |
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void | checkQuickLoad () |
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const Common::String | getTargetName () const |
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int | loadObjects (const char *fname) |
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int | loadObjects (Common::SeekableReadStream &fp, int flen) |
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const char * | objectName (uint16 objectNr) |
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int | objectGetLocation (uint16 objectNr) |
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void | objectSetLocation (uint16 objectNr, int location) |
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int | decodeLogic (int16 logicNr) |
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void | unloadLogic (int16 logicNr) |
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int | runLogic (int16 logicNr) |
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void | debugConsole (int lognum, int mode, const char *str) |
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bool | testIfCode (int16 logicNr) |
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void | executeAgiCommand (uint8 op, uint8 *p) |
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void | skipInstruction (byte op) |
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void | skipInstructionsUntil (byte v) |
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bool | testObjRight (uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) |
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bool | testObjCenter (uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) |
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bool | testObjInBox (uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) |
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bool | testPosn (uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) |
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bool | testSaid (uint8 nwords, uint8 *cc) |
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bool | testController (uint8 cont) |
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bool | testCompareStrings (uint8 s1, uint8 s2) |
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void | setView (ScreenObjEntry *screenObj, int16 viewNr) |
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void | setLoop (ScreenObjEntry *screenObj, int16 loopNr) |
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void | setCel (ScreenObjEntry *screenObj, int16 celNr) |
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void | clipViewCoordinates (ScreenObjEntry *screenObj) |
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void | startUpdate (ScreenObjEntry *viewPtr) |
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void | stopUpdate (ScreenObjEntry *viewPtr) |
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void | updateScreenObjTable () |
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void | unloadView (int16 viewNr) |
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int | decodeView (byte *resourceData, uint16 resourceSize, int16 viewNr) |
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bool | isEgoView (const ScreenObjEntry *screenObj) |
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void | motionActivated (ScreenObjEntry *screenObj) |
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void | cyclerActivated (ScreenObjEntry *screenObj) |
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void | checkAllMotions () |
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void | moveObj (ScreenObjEntry *screenObj) |
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void | inDestination (ScreenObjEntry *screenObj) |
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void | fixPosition (int16 screenObjNr) |
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void | fixPosition (ScreenObjEntry *screenObj) |
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void | updatePosition () |
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int | getDirection (int16 objX, int16 objY, int16 destX, int16 destY, int16 stepSize) |
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int | doPollKeyboard () |
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bool | handleMouseClicks (uint16 &key) |
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bool | handleController (uint16 key) |
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bool | showPredictiveDialog () |
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int | waitKey () |
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int | waitAnyKey () |
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void | waitAnyKeyOrFinishedSound () |
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void | nonBlockingText_IsShown () |
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void | nonBlockingText_Forget () |
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void | artificialDelay_Reset () |
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void | artificialDelay_CycleDone () |
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uint16 | artificialDelay_SearchTable (AgiArtificialDelayTriggerType triggerType, int16 orgNr, int16 newNr) |
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void | artificialDelayTrigger_NewRoom (int16 newRoomNr) |
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void | artificialDelayTrigger_DrawPicture (int16 newPictureNr) |
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void | redrawScreen () |
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void | inGameTimerReset (uint32 newPlayTime=0) |
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void | inGameTimerResetPassedCycles () |
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uint32 | inGameTimerGet () |
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uint32 | inGameTimerGetPassedCycles () |
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void | inGameTimerUpdate () |
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const AgiOpCodeEntry * | getOpCodesTable () |
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| AgiBase (OSystem *syst, const AGIGameDescription *gameDesc) |
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bool | getFlag (int16 flagNr) |
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void | setFlag (int16 flagNr, bool newState) |
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void | flipFlag (int16 flagNr) |
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void | setFlagOrVar (int16 flagNr, bool newState) |
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uint32 | getGameID () const |
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uint32 | getFeatures () const |
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uint16 | getVersion () const |
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uint16 | getGameType () const |
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Common::Language | getLanguage () const |
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bool | isLanguageRTL () const |
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Common::Platform | getPlatform () const |
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const char * | getGameMD5 () const |
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void | initFeatures () |
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void | initVersion () |
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const char * | getDiskName (uint16 id) |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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const byte * | getFontData () |
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void | cycleInnerLoopActive (int16 loopType) |
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void | cycleInnerLoopInactive () |
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bool | cycleInnerLoopIsActive () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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