31#include "common/list.h"
32#include "hpl1/engine/graphics/GraphicsTypes.h"
33#include "hpl1/engine/scene/Entity2D.h"
34#include "hpl1/engine/scene/Light.h"
38class iLowLevelGraphics;
45 tString GetEntityType() {
return "iLight2D"; }
47 void UpdateLogic(
float afTimeStep);
49 void SetFarAttenuation(
float afX);
50 void SetNearAttenuation(
float afX);
Definition: Entity2D.h:39
Definition: LowLevelGraphics.h:200
Definition: list_intern.h:54