ScummVM API documentation
Light2D.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_LIGHT2D_H
29 #define HPL_LIGHT2D_H
30 
31 #include "common/list.h"
32 #include "hpl1/engine/graphics/GraphicsTypes.h"
33 #include "hpl1/engine/scene/Entity2D.h"
34 #include "hpl1/engine/scene/Light.h"
35 
36 namespace hpl {
37 
38 class iLowLevelGraphics;
39 
40 class iLight2D : public iEntity2D, public iLight {
41 public:
42  iLight2D(tString asName);
43  virtual ~iLight2D() {}
44 
45  tString GetEntityType() { return "iLight2D"; }
46 
47  void UpdateLogic(float afTimeStep);
48 
49  void SetFarAttenuation(float afX);
50  void SetNearAttenuation(float afX);
51 
52  cVector3f GetLightPosition();
53 
54  virtual int Render(iLowLevelGraphics *apLowLevel, int alFirstIndex) = 0;
55 
56 protected:
57 };
58 
61 
62 } // namespace hpl
63 
64 #endif // HPL_LIGHT2D_H
Definition: AI.h:36
Definition: str.h:59
Definition: Light2D.h:40
Definition: Light.h:38
Definition: Entity2D.h:39
Definition: list_intern.h:51
Definition: LowLevelGraphics.h:200