ScummVM API documentation
Light2D.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_LIGHT2D_H
29#define HPL_LIGHT2D_H
30
31#include "common/list.h"
32#include "hpl1/engine/graphics/GraphicsTypes.h"
33#include "hpl1/engine/scene/Entity2D.h"
34#include "hpl1/engine/scene/Light.h"
35
36namespace hpl {
37
38class iLowLevelGraphics;
39
40class iLight2D : public iEntity2D, public iLight {
41public:
42 iLight2D(tString asName);
43 virtual ~iLight2D() {}
44
45 tString GetEntityType() { return "iLight2D"; }
46
47 void UpdateLogic(float afTimeStep);
48
49 void SetFarAttenuation(float afX);
50 void SetNearAttenuation(float afX);
51
52 cVector3f GetLightPosition();
53
54 virtual int Render(iLowLevelGraphics *apLowLevel, int alFirstIndex) = 0;
55
56protected:
57};
58
61
62} // namespace hpl
63
64#endif // HPL_LIGHT2D_H
Definition: str.h:59
Definition: Entity2D.h:39
Definition: Light2D.h:40
Definition: Light.h:38
Definition: LowLevelGraphics.h:200
Definition: list_intern.h:54