31 #include "common/list.h" 32 #include "hpl1/engine/graphics/GraphicsTypes.h" 33 #include "hpl1/engine/scene/Entity2D.h" 34 #include "hpl1/engine/scene/Light.h" 38 class iLowLevelGraphics;
45 tString GetEntityType() {
return "iLight2D"; }
47 void UpdateLogic(
float afTimeStep);
49 void SetFarAttenuation(
float afX);
50 void SetNearAttenuation(
float afX);
64 #endif // HPL_LIGHT2D_H
Definition: Entity2D.h:39
Definition: list_intern.h:51
Definition: LowLevelGraphics.h:200