ScummVM API documentation
BladeRunner::SceneScript Member List

This is the complete list of members for BladeRunner::SceneScript, including all inherited members.

_currentScript (defined in BladeRunner::SceneScript)BladeRunner::SceneScriptprotected
_inScriptCounter (defined in BladeRunner::SceneScript)BladeRunner::SceneScriptprotected
_mouseX (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
_mouseY (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
_vm (defined in BladeRunner::SceneScript)BladeRunner::SceneScriptprotected
actorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
clickedOn2DRegion(int region) (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
clickedOn3DObject(const char *objectName, bool combatMode) (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
clickedOnActor(int actorId) (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
clickedOnExit(int exitId) (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
clickedOnItem(int itemId, bool combatMode) (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
dialogueQueueFlushed(int a1) (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
initializeScene() (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
isInsideScript() const (defined in BladeRunner::SceneScript)BladeRunner::SceneScriptinline
mouseClick(int x, int y) (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
open(const Common::String &name) (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
playerWalkedIn() (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
playerWalkedOut() (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
sceneFrameAdvanced(int frame) (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
sceneLoaded() (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
SceneScript(BladeRunnerEngine *vm) (defined in BladeRunner::SceneScript)BladeRunner::SceneScript
~SceneScript() (defined in BladeRunner::SceneScript)BladeRunner::SceneScript