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void | synchronize (Serializer &s) override |
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void | orientAfterRestore () |
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void | play (int soundResID) |
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void | stop () |
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void | prime (int soundResID) |
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void | unPrime () |
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void | go () |
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void | halt (void) |
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bool | isPlaying () |
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int | getSoundNum () const |
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bool | isPrimed () const |
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bool | isPaused () const |
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bool | isMuted () const |
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void | pause (bool flag) |
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void | mute (bool flag) |
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void | fade (int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag) |
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void | setTimeIndex (uint32 timeIndex) |
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uint32 | getTimeIndex () const |
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int | getCueValue () const |
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void | setCueValue (int cueValue) |
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void | setVol (int volume) |
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int | getVol () const |
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void | setPri (int priority) |
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void | setLoop (int flag) |
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int | getPri () const |
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int | getLoop () |
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void | holdAt (int amount) |
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void | release () |
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void | orientAfterDriverChange () |
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void | soPrimeSound (bool dontQueue) |
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void | soSetTimeIndex (uint timeIndex) |
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bool | soServiceTracks () |
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void | soPrimeChannelData () |
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void | soRemoteReceive () |
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void | soServiceTrackType0 (int trackIndex, const byte *channelData) |
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void | soUpdateDamper (VoiceTypeStruct *voiceType, int channelNum, VoiceType mode, int v0) |
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void | soPlaySound (VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0, int v1) |
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void | soPlaySound2 (VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0) |
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void | soProc38 (VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int cmd, int value) |
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void | soProc40 (VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend) |
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void | soDoTrackCommand (int channelNum, int command, int value) |
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bool | soDoUpdateTracks (int command, int value) |
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void | soSetTrackPos (int trackIndex, int trackPos, int cueValue) |
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void | soServiceTrackType1 (int trackIndex, const byte *channelData) |
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int | soFindSound (VoiceTypeStruct *vtStruct, int channelNum) |
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Public Member Functions inherited from TsAGE::EventHandler |
Common::String | getClassName () override |
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virtual void | postInit (SceneObjectList *OwnerList=NULL) |
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virtual void | remove () |
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virtual void | signal () |
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virtual void | process (Event &event) |
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virtual void | dispatch () |
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virtual void | setAction (Action *action) |
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virtual void | setAction (Action *action, EventHandler *endHandler,...) |
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virtual void | destroy () |
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