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tools.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  *
21  * This file is dual-licensed.
22  * In addition to the GPLv3 license mentioned above, MojoTouch has
23  * exclusively licensed this code on March 23th, 2024, to be used in
24  * closed-source products.
25  * Therefore, any contributions (commits) to it will also be dual-licensed.
26  *
27  */
28 
29 #ifndef TOON_TOOLS_H
30 #define TOON_TOOLS_H
31 
32 #include "common/scummsys.h"
33 #include "common/endian.h"
34 
35 namespace Toon {
36 
37 const uint32 kCompLZSS = 0x4C5A5353;
38 const uint32 kCompSPCN = 0x5350434E;
39 const uint32 kCompRNC1 = 0x524E4301;
40 const uint32 kCompRNC2 = 0x524E4302;
41 
42 uint32 decompressSPCN(byte *src, byte *dst, uint32 dstsize);
43 uint32 decompressLZSS(byte *src, byte *dst, int dstsize);
44 
45 } // End of namespace Toon
46 
47 #endif
Definition: anim.h:39