ScummVM API documentation
tools.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, MojoTouch has
23 * exclusively licensed this code on March 23th, 2024, to be used in
24 * closed-source products.
25 * Therefore, any contributions (commits) to it will also be dual-licensed.
26 *
27 */
28
29#ifndef TOON_TOOLS_H
30#define TOON_TOOLS_H
31
32#include "common/scummsys.h"
33#include "common/endian.h"
34
35namespace Toon {
36
37const uint32 kCompLZSS = 0x4C5A5353;
38const uint32 kCompSPCN = 0x5350434E;
39const uint32 kCompRNC1 = 0x524E4301;
40const uint32 kCompRNC2 = 0x524E4302;
41
42uint32 decompressSPCN(byte *src, byte *dst, uint32 dstsize);
43uint32 decompressLZSS(byte *src, byte *dst, int dstsize);
44
45} // End of namespace Toon
46
47#endif
Definition: anim.h:39