ScummVM API documentation
loadsave.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Based on the Reverse Engineering work of Christophe Fontanel,
24  * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
25  */
26 
27 #ifndef DM_LOADSAVE_H
28 #define DM_LOADSAVE_H
29 
30 #include "dm/dm.h"
31 
32 namespace DM {
33 
34 class LoadsaveMan {
35  DMEngine *_vm;
36 public:
37  explicit LoadsaveMan(DMEngine *vm);
38 };
39 }
40 
41 #endif
Definition: loadsave.h:34
Definition: champion.h:35
Definition: dm.h:155