_activeEnhancements (defined in Engine) | Engine | protected |
_controlsFontId (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_debugger (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_eventMan | Engine | protected |
_features (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_fontRenderer (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_gameCycle (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_isKorTrs (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_isRTL (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_logic (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_mainMenuDialog | Engine | protected |
_memory (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_mixer | Engine | |
_mouse (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_redFontId (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_resman (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_rnd (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_saveFileMan | Engine | protected |
_screen (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_sound (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_speechFontId (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
_system | Engine | |
_targetName | Engine | protected |
_timer | Engine | protected |
_wantSfxDebug (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
applyGameSettings() | Engine | inlinevirtual |
canLoadGameStateCurrently(Common::U32String *msg=nullptr) override | Sword2::Sword2Engine | virtual |
canSaveAutosaveCurrently() | Engine | inlinevirtual |
canSaveGameStateCurrently(Common::U32String *msg=nullptr) override | Sword2::Sword2Engine | virtual |
checkForMouseEvents() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
checkTextLine(byte *file, uint32 text_line) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
defaultSyncSoundSettings() | Engine | protected |
Engine(OSystem *syst) | Engine | |
EngineFeature enum name | Engine | |
enhancementEnabled(int32 cls) (defined in Engine) | Engine | |
errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | virtual |
errorUnsupportedGame(Common::String extraMsg) | Engine | static |
existExtractedCDAudioFiles(uint track=1) | Engine | |
fetchAnimHeader(byte *animFile) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
fetchBackgroundLayer(byte *screenFile) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
fetchBackgroundParallaxLayer(byte *screenFile, int layer) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
fetchCdtEntry(byte *animFile, uint16 frameNo) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
fetchForegroundParallaxLayer(byte *screenFile, int layer) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
fetchFrameHeader(byte *animFile, uint16 frameNo) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
fetchLayerHeader(byte *screenFile, uint16 layerNo) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
fetchPalette(byte *screenFile, byte *palBuffer) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
fetchPaletteMatchTable(byte *screenFile) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
fetchScreenHeader(byte *screenFile) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
fetchShadingMask(byte *screenFile) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
fetchTextLine(byte *file, uint32 text_line) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
findBufferSize() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
flipMute() | Engine | virtual |
gameCycle() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
getAutosaveSlot() const | Engine | inlinevirtual |
getDebugger() final | Engine | inlinevirtual |
getEventManager() | Engine | inline |
getFramesPerSecond() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
getMetaEngine() const | Engine | inline |
getMillis() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
getNumScreenManagers() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | inline |
getNumStarts() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | inline |
getOrCreateDebugger() | Engine | |
getSaveDescription(uint16 slotNo, byte *description) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
getSaveFileManager() | Engine | inline |
getSaveStateName(int slot) const override | Sword2::Sword2Engine | virtual |
getStartList() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | inline |
getSubtitles() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | inline |
getTimerManager() | Engine | inline |
getTotalPlayTime() const | Engine | |
handleAutoSave() | Engine | |
hasFeature(EngineFeature f) const override | Sword2::Sword2Engine | protectedvirtual |
initializeFontResourceFlags() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
initializeFontResourceFlags(uint8 language) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
initializePath(const Common::FSNode &gamePath) | Engine | virtual |
initStartMenu() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
isDataAndCDAudioReadFromSameCD() | Engine | |
isPaused() const | Engine | inline |
isPsx() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | inlinestatic |
keyboardEvent() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
kSupportsArbitraryResolutions enum value | Engine | |
kSupportsChangingOptionsDuringRuntime enum value | Engine | |
kSupportsHelp enum value | Engine | |
kSupportsLoadingDuringRuntime enum value | Engine | |
kSupportsQuitDialogOverride enum value | Engine | |
kSupportsReturnToLauncher enum value | Engine | |
kSupportsSavingDuringRuntime enum value | Engine | |
kSupportsSubtitleOptions enum value | Engine | |
loadGameDialog() | Engine | |
loadGameState(int slot) override | Sword2::Sword2Engine | virtual |
loadGameStream(Common::SeekableReadStream *stream) | Engine | virtual |
mouseEvent() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
openMainMenuDialog() | Engine | |
parseInputEvents() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
pauseEngine() | Engine | |
pauseEngineIntern(bool pause) override | Sword2::Sword2Engine | protectedvirtual |
quitGame() | Engine | static |
readSettings() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
registerDefaultSettings() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
registerStartPoint(int32 key, char *name) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
restartGame() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
restoreFromBuffer(byte *buffer, uint32 size) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
restoreGame(uint16 slotNo) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
run() override | Sword2::Sword2Engine | protectedvirtual |
runDialog(GUI::Dialog &dialog) | Engine | protectedvirtual |
runStart(int start) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
saveAutosaveIfEnabled() | Engine | |
saveExists() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
saveExists(uint16 slotNo) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
saveGame(uint16 slotNo, const byte *description) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
saveGameDialog() | Engine | |
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override | Sword2::Sword2Engine | virtual |
saveGameStream(Common::WriteStream *stream, bool isAutosave=false) | Engine | virtual |
setDebugger(GUI::Debugger *debugger) | Engine | inline |
setGameToLoadSlot(int slot) | Engine | |
setInputEventFilter(uint32 filter) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
setMetaEngine(MetaEngine *metaEngine) | Engine | inline |
setSubtitles(bool b) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | inline |
setTotalPlayTime(uint32 time=0) | Engine | |
setupPersistentResources() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
shouldQuit() | Engine | static |
sleepUntil(uint32 time) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
startGame() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
Sword2Engine(OSystem *syst, const ADGameDescription *gameDesc) (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
syncSoundSettings() override | Sword2::Sword2Engine | protectedvirtual |
warnMissingExtractedCDAudio() | Engine | |
warnUserAboutUnsupportedGame(Common::String msg=Common::String()) | Engine | static |
writeSettings() (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |
~Engine() | Engine | virtual |
~Sword2Engine() override (defined in Sword2::Sword2Engine) | Sword2::Sword2Engine | |