ScummVM API documentation
Sword2::Sword2Engine Member List

This is the complete list of members for Sword2::Sword2Engine, including all inherited members.

_controlsFontId (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_debugger (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_eventManEngineprotected
_features (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_fontRenderer (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_gameCycle (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_isKorTrs (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_isRTL (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_logic (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_mainMenuDialogEngineprotected
_memory (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_mixerEngine
_mouse (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_redFontId (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_resman (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_rnd (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_saveFileManEngineprotected
_screen (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_sound (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_speechFontId (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
_systemEngine
_targetNameEngineprotected
_timerEngineprotected
_wantSfxDebug (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
applyGameSettings()Engineinlinevirtual
canLoadGameStateCurrently(Common::U32String *msg=nullptr) overrideSword2::Sword2Enginevirtual
canSaveAutosaveCurrently()Engineinlinevirtual
canSaveGameStateCurrently(Common::U32String *msg=nullptr) overrideSword2::Sword2Enginevirtual
checkForMouseEvents() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
checkTextLine(byte *file, uint32 text_line) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
defaultSyncSoundSettings()Engineprotected
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
errorUnsupportedGame(Common::String extraMsg)Enginestatic
existExtractedCDAudioFiles(uint track=1)Engine
fetchAnimHeader(byte *animFile) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
fetchBackgroundLayer(byte *screenFile) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
fetchBackgroundParallaxLayer(byte *screenFile, int layer) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
fetchCdtEntry(byte *animFile, uint16 frameNo) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
fetchForegroundParallaxLayer(byte *screenFile, int layer) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
fetchFrameHeader(byte *animFile, uint16 frameNo) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
fetchLayerHeader(byte *screenFile, uint16 layerNo) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
fetchPalette(byte *screenFile, byte *palBuffer) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
fetchPaletteMatchTable(byte *screenFile) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
fetchScreenHeader(byte *screenFile) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
fetchShadingMask(byte *screenFile) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
fetchTextLine(byte *file, uint32 text_line) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
findBufferSize() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
flipMute()Enginevirtual
gameCycle() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
getAutosaveSlot() constEngineinlinevirtual
getDebugger() finalEngineinlinevirtual
getEventManager()Engineinline
getFramesPerSecond() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
getMetaEngine() constEngineinline
getMetaEngineDetection()Enginestatic
getMillis() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
getNumScreenManagers() (defined in Sword2::Sword2Engine)Sword2::Sword2Engineinline
getNumStarts() (defined in Sword2::Sword2Engine)Sword2::Sword2Engineinline
getOrCreateDebugger()Engine
getSaveDescription(uint16 slotNo, byte *description) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
getSaveFileManager()Engineinline
getSaveStateName(int slot) const overrideSword2::Sword2Enginevirtual
getStartList() (defined in Sword2::Sword2Engine)Sword2::Sword2Engineinline
getSubtitles() (defined in Sword2::Sword2Engine)Sword2::Sword2Engineinline
getTimerManager()Engineinline
getTotalPlayTime() constEngine
handleAutoSave()Engine
hasFeature(EngineFeature f) const overrideSword2::Sword2Engineprotectedvirtual
initializeFontResourceFlags() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
initializeFontResourceFlags(uint8 language) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
initializePath(const Common::FSNode &gamePath)Enginevirtual
initStartMenu() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
isDataAndCDAudioReadFromSameCD()Engine
isPaused() constEngineinline
isPsx() (defined in Sword2::Sword2Engine)Sword2::Sword2Engineinlinestatic
keyboardEvent() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
kSupportsArbitraryResolutions enum valueEngine
kSupportsChangingOptionsDuringRuntime enum valueEngine
kSupportsHelp enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsQuitDialogOverride enum valueEngine
kSupportsReturnToLauncher enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadGameDialog()Engine
loadGameState(int slot) overrideSword2::Sword2Enginevirtual
loadGameStream(Common::SeekableReadStream *stream)Enginevirtual
mouseEvent() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
openMainMenuDialog()Engine
parseInputEvents() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
pauseEngine()Engine
pauseEngineIntern(bool pause) overrideSword2::Sword2Engineprotectedvirtual
quitGame()Enginestatic
readSettings() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
registerDefaultSettings() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
registerStartPoint(int32 key, char *name) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
restartGame() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
restoreFromBuffer(byte *buffer, uint32 size) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
restoreGame(uint16 slotNo) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
run() overrideSword2::Sword2Engineprotectedvirtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
runStart(int start) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
saveAutosaveIfEnabled()Engine
saveExists() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
saveExists(uint16 slotNo) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
saveGame(uint16 slotNo, const byte *description) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) overrideSword2::Sword2Enginevirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Enginevirtual
setDebugger(GUI::Debugger *debugger)Engineinline
setGameToLoadSlot(int slot)Engine
setInputEventFilter(uint32 filter) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
setMetaEngine(MetaEngine *metaEngine)Engineinline
setSubtitles(bool b) (defined in Sword2::Sword2Engine)Sword2::Sword2Engineinline
setTotalPlayTime(uint32 time=0)Engine
setupPersistentResources() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
shouldQuit()Enginestatic
sleepUntil(uint32 time) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
startGame() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
Sword2Engine(OSystem *syst, const ADGameDescription *gameDesc) (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
syncSoundSettings() overrideSword2::Sword2Engineprotectedvirtual
warnMissingExtractedCDAudio()Engine
warnUserAboutUnsupportedGame(Common::String msg=Common::String())Enginestatic
writeSettings() (defined in Sword2::Sword2Engine)Sword2::Sword2Engine
~Engine()Enginevirtual
~Sword2Engine() override (defined in Sword2::Sword2Engine)Sword2::Sword2Engine