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| Sword2Engine (OSystem *syst, const ADGameDescription *gameDesc) |
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int | getFramesPerSecond () |
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void | registerDefaultSettings () |
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void | readSettings () |
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void | writeSettings () |
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void | setupPersistentResources () |
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bool | getSubtitles () |
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void | setSubtitles (bool b) |
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Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::Error | loadGameState (int slot) override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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uint32 | setInputEventFilter (uint32 filter) |
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void | parseInputEvents () |
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bool | checkForMouseEvents () |
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MouseEvent * | mouseEvent () |
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KeyboardEvent * | keyboardEvent () |
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void | fetchPalette (byte *screenFile, byte *palBuffer) |
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byte * | fetchScreenHeader (byte *screenFile) |
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byte * | fetchLayerHeader (byte *screenFile, uint16 layerNo) |
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byte * | fetchShadingMask (byte *screenFile) |
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byte * | fetchAnimHeader (byte *animFile) |
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byte * | fetchCdtEntry (byte *animFile, uint16 frameNo) |
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byte * | fetchFrameHeader (byte *animFile, uint16 frameNo) |
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byte * | fetchBackgroundParallaxLayer (byte *screenFile, int layer) |
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byte * | fetchBackgroundLayer (byte *screenFile) |
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byte * | fetchForegroundParallaxLayer (byte *screenFile, int layer) |
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byte * | fetchTextLine (byte *file, uint32 text_line) |
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bool | checkTextLine (byte *file, uint32 text_line) |
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byte * | fetchPaletteMatchTable (byte *screenFile) |
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uint32 | saveGame (uint16 slotNo, const byte *description) |
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uint32 | restoreGame (uint16 slotNo) |
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uint32 | getSaveDescription (uint16 slotNo, byte *description) |
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bool | saveExists () |
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bool | saveExists (uint16 slotNo) |
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uint32 | restoreFromBuffer (byte *buffer, uint32 size) |
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Common::String | getSaveStateName (int slot) const override |
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uint32 | findBufferSize () |
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void | startGame () |
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void | gameCycle () |
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void | restartGame () |
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void | sleepUntil (uint32 time) |
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void | initializeFontResourceFlags () |
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void | initializeFontResourceFlags (uint8 language) |
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bool | initStartMenu () |
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void | registerStartPoint (int32 key, char *name) |
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uint32 | getNumStarts () |
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uint32 | getNumScreenManagers () |
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StartUp * | getStartList () |
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void | runStart (int start) |
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uint32 | getMillis () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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