ScummVM API documentation
inputdialog.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GRIM_INPUTDIALOG_H
23 #define GRIM_INPUTDIALOG_H
24 
25 #include "gui/dialog.h"
26 
27 namespace GUI {
28 class CommandSender;
29 class EditTextWidget;
30 }
31 
32 namespace Grim {
33 
34 class InputDialog : public GUI::Dialog {
35 public:
36  InputDialog(const Common::String &message, const Common::String &string, bool hasTextField = true);
37 
38  Common::String getString();
39 
40 protected:
41  void handleKeyDown(Common::KeyState state) override;
42  void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
43 
44 private:
45  bool _hasTextField;
46  GUI::EditTextWidget *m_text;
47 };
48 
49 }
50 
51 #endif
Definition: str.h:59
Definition: edittext.h:32
Definition: system.h:46
Definition: actor.h:33
Definition: inputdialog.h:34
Definition: dialog.h:49
Definition: keyboard.h:294
Definition: object.h:40