ScummVM API documentation
inputdialog.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_INPUTDIALOG_H
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#define GRIM_INPUTDIALOG_H
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#include "gui/dialog.h"
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namespace
GUI
{
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class
CommandSender;
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class
EditTextWidget;
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}
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namespace
Grim
{
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class
InputDialog
:
public
GUI::Dialog
{
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public
:
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InputDialog
(
const
Common::String
&message,
const
Common::String
&
string
,
bool
hasTextField =
true
);
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Common::String
getString();
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protected
:
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void
handleKeyDown(
Common::KeyState
state)
override
;
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void
handleCommand(
GUI::CommandSender
*sender, uint32 cmd, uint32 data)
override
;
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private
:
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bool
_hasTextField;
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GUI::EditTextWidget
*m_text;
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};
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}
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#endif
Common::String
Definition:
str.h:59
GUI::EditTextWidget
Definition:
edittext.h:32
GUI
Definition:
system.h:46
Grim
Definition:
actor.h:33
Grim::InputDialog
Definition:
inputdialog.h:34
GUI::Dialog
Definition:
dialog.h:49
Common::KeyState
Definition:
keyboard.h:294
GUI::CommandSender
Definition:
object.h:40
engines
grim
inputdialog.h
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