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CGameManager * | _gameManager |
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CGameLocation | _gameLocation |
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CGameStateMovieList | _movieList |
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PassengerClass | _passengerClass |
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PassengerClass | _priorClass |
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GameStateMode | _mode |
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Season | _seasonNum |
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bool | _petActive |
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bool | _soundMakerAllowed |
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bool | _quitGame |
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bool | _parrotMet |
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uint | _nodeChangeCtr |
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uint32 | _nodeEnterTicks |
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Point | _mousePos |
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int | _parrotResponseIndex |
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◆ save()
void Titanic::CGameState::save |
( |
SimpleFile * |
file | ) |
const |
Save the data for the class to file
◆ load()
void Titanic::CGameState::load |
( |
SimpleFile * |
file | ) |
|
Load the data for the class from file
◆ setMode()
void Titanic::CGameState::setMode |
( |
GameStateMode |
newMode | ) |
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◆ setMousePos()
void Titanic::CGameState::setMousePos |
( |
const Point & |
pt | ) |
|
|
inline |
Sets the current mouse position
◆ getMousePos()
Point Titanic::CGameState::getMousePos |
( |
| ) |
const |
|
inline |
Gets the current mouse position
◆ enterNode()
void Titanic::CGameState::enterNode |
( |
| ) |
|
Called by the PET when a new node is entered
◆ enterView()
void Titanic::CGameState::enterView |
( |
| ) |
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◆ triggerLink()
void Titanic::CGameState::triggerLink |
( |
CLinkItem * |
link | ) |
|
Triggers a link item in a view
◆ changeView()
◆ checkForViewChange()
void Titanic::CGameState::checkForViewChange |
( |
| ) |
|
Check for whether it's time to change the active view
◆ addMovie()
void Titanic::CGameState::addMovie |
( |
CMovie * |
movie | ) |
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Adds a movie to the movie list
◆ changeSeason()
void Titanic::CGameState::changeSeason |
( |
| ) |
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inline |
Change to the next season
◆ setParrotMet()
void Titanic::CGameState::setParrotMet |
( |
bool |
flag | ) |
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|
inline |
Sets whether the parrot has been met
◆ getParrotMet()
bool Titanic::CGameState::getParrotMet |
( |
| ) |
const |
|
inline |
Gets whether the parrot has been met
◆ getNodeChangedCtr()
int Titanic::CGameState::getNodeChangedCtr |
( |
| ) |
const |
|
inline |
Gets the counter for the number of times different nodes have been entered
◆ getNodeEnterTicks()
uint32 Titanic::CGameState::getNodeEnterTicks |
( |
| ) |
const |
|
inline |
Gets the node enter ticks amount
◆ incParrotResponse()
void Titanic::CGameState::incParrotResponse |
( |
| ) |
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inline |
Increments the index to use for parrot idle responses
The documentation for this class was generated from the following file: