ScummVM API documentation
sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
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*/
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#ifndef CGE2_SOUND_H
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#define CGE2_SOUND_H
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#include "audio/midiplayer.h"
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#include "audio/mixer.h"
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namespace
Audio
{
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class
RewindableAudioStream;
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}
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namespace
CGE2
{
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class
CGE2Engine;
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class
EncryptedStream;
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// sample info
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struct
SmpInfo
{
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const
uint8 *_saddr;
// address
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uint16 _slen;
// length
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uint16 _span;
// left/right pan (0-15)
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int
_counter;
// number of time the sample should be played
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};
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class
DataCk
{
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byte *_buf;
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int
_ckSize;
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public
:
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DataCk
(byte *buf,
int
bufSize);
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~
DataCk
();
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inline
const
byte *addr() {
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return
_buf;
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}
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inline
int
size() {
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return
_ckSize;
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}
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};
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class
Sound
{
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public
:
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SmpInfo
_smpinf;
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explicit
Sound
(
CGE2Engine
*vm);
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~
Sound
();
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void
open();
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void
close();
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void
play(
Audio::Mixer::SoundType
soundType,
int
ref,
int
sub,
int
pan = 8);
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int16 getRepeat();
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void
setRepeat(int16 count);
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void
stop();
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void
checkSoundHandles();
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private
:
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int
_soundRepeatCount;
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CGE2Engine
*_vm;
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Audio::SoundHandle
_sfxHandle;
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Audio::SoundHandle
_speechHandle;
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Audio::RewindableAudioStream
*_audioStream;
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void
sndDigiStart(
SmpInfo
*PSmpInfo,
Audio::Mixer::SoundType
soundType);
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void
sndDigiStop(
Audio::SoundHandle
&handle);
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};
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class
Fx
{
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CGE2Engine
*_vm;
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DataCk
*loadWave(
EncryptedStream
*file);
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Common::String
name(
int
ref,
int
sub);
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public
:
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DataCk
*_current;
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Fx
(
CGE2Engine
*vm,
int
size);
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~
Fx
();
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void
clear();
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bool
exist(
int
ref,
int
sub = 0);
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DataCk
*load(
int
ref,
int
sub = 0);
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};
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class
MusicPlayer
:
public
Audio::MidiPlayer
{
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private
:
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CGE2Engine
*_vm;
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byte *_data;
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int
_dataSize;
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bool
_isGM;
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// Start MIDI File
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void
sndMidiStart();
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// Stop MIDI File
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void
sndMidiStop();
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public
:
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explicit
MusicPlayer
(
CGE2Engine
*vm);
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~
MusicPlayer
()
override
;
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void
loadMidi(
int
ref);
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void
killMidi();
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void
send(uint32 b)
override
;
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void
sendToChannel(byte channel, uint32 b)
override
;
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};
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}
// End of namespace CGE2
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#endif // CGE2_SOUND_H
Audio::MidiPlayer
Definition:
midiplayer.h:63
CGE2::CGE2Engine
Definition:
cge2.h:149
CGE2::Sound
Definition:
sound.h:64
Common::String
Definition:
str.h:59
Audio::SoundHandle
Definition:
mixer.h:49
Audio::Mixer::SoundType
SoundType
Definition:
mixer.h:62
CGE2::EncryptedStream
Definition:
fileio.h:105
CGE2
Definition:
bitmap.h:33
CGE2::MusicPlayer
Definition:
sound.h:103
Audio::RewindableAudioStream
Definition:
audiostream.h:109
CGE2::Fx
Definition:
sound.h:88
CGE2::DataCk
Definition:
sound.h:50
Audio
Definition:
system.h:38
CGE2::SmpInfo
Definition:
sound.h:43
engines
cge2
sound.h
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