This is the complete list of members for Grim::PoolSound, including all inherited members.
| getId() const override (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | virtual |
| getPool() (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | static |
| getStaticTag() (defined in Grim::PoolSound) | Grim::PoolSound | inlinestatic |
| getTag() const override (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | inlinevirtual |
| getVolume() (defined in Grim::PoolSound) | Grim::PoolSound | |
| isPlaying() (defined in Grim::PoolSound) | Grim::PoolSound | |
| openFile(const Common::String &filename) (defined in Grim::PoolSound) | Grim::PoolSound | |
| play(bool looping) (defined in Grim::PoolSound) | Grim::PoolSound | |
| playFrom(const Math::Vector3d &pos, bool looping) (defined in Grim::PoolSound) | Grim::PoolSound | |
| PoolObject() (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | protected |
| PoolSound() (defined in Grim::PoolSound) | Grim::PoolSound | |
| PoolSound(const Common::String &filename) (defined in Grim::PoolSound) | Grim::PoolSound | |
| restoreState(SaveGame *state) (defined in Grim::PoolSound) | Grim::PoolSound | |
| restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | inlineprotectedstatic |
| saveState(SaveGame *state) (defined in Grim::PoolSound) | Grim::PoolSound | |
| saveStaticState(SaveGame *state) (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | inlineprotectedstatic |
| setBalance(int balance) (defined in Grim::PoolSound) | Grim::PoolSound | |
| setId(int id) (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | |
| setPosition(Math::Vector3d &pos) (defined in Grim::PoolSound) | Grim::PoolSound | |
| setVolume(int volume) (defined in Grim::PoolSound) | Grim::PoolSound | |
| stop() (defined in Grim::PoolSound) | Grim::PoolSound | |
| ~PoolObject() (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | virtual |
| ~PoolObjectBase() (defined in Grim::PoolObjectBase) | Grim::PoolObjectBase | inlinevirtual |
| ~PoolSound() (defined in Grim::PoolSound) | Grim::PoolSound |