This is the complete list of members for Grim::PoolSound, including all inherited members.
getId() const override (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | virtual |
getPool() (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | static |
getStaticTag() (defined in Grim::PoolSound) | Grim::PoolSound | inlinestatic |
getTag() const override (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | inlinevirtual |
getVolume() (defined in Grim::PoolSound) | Grim::PoolSound | |
isPlaying() (defined in Grim::PoolSound) | Grim::PoolSound | |
openFile(const Common::String &filename) (defined in Grim::PoolSound) | Grim::PoolSound | |
play(bool looping) (defined in Grim::PoolSound) | Grim::PoolSound | |
playFrom(const Math::Vector3d &pos, bool looping) (defined in Grim::PoolSound) | Grim::PoolSound | |
PoolObject() (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | protected |
PoolSound() (defined in Grim::PoolSound) | Grim::PoolSound | |
PoolSound(const Common::String &filename) (defined in Grim::PoolSound) | Grim::PoolSound | |
restoreState(SaveGame *state) (defined in Grim::PoolSound) | Grim::PoolSound | |
restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | inlineprotectedstatic |
saveState(SaveGame *state) (defined in Grim::PoolSound) | Grim::PoolSound | |
saveStaticState(SaveGame *state) (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | inlineprotectedstatic |
setBalance(int balance) (defined in Grim::PoolSound) | Grim::PoolSound | |
setId(int id) (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | |
setPosition(Math::Vector3d &pos) (defined in Grim::PoolSound) | Grim::PoolSound | |
setVolume(int volume) (defined in Grim::PoolSound) | Grim::PoolSound | |
stop() (defined in Grim::PoolSound) | Grim::PoolSound | |
~PoolObject() (defined in Grim::PoolObject< PoolSound >) | Grim::PoolObject< PoolSound > | virtual |
~PoolObjectBase() (defined in Grim::PoolObjectBase) | Grim::PoolObjectBase | inlinevirtual |
~PoolSound() (defined in Grim::PoolSound) | Grim::PoolSound |