ScummVM API documentation
Grim::PoolSound Member List

This is the complete list of members for Grim::PoolSound, including all inherited members.

getId() const override (defined in Grim::PoolObject< PoolSound >)Grim::PoolObject< PoolSound >virtual
getPool() (defined in Grim::PoolObject< PoolSound >)Grim::PoolObject< PoolSound >static
getStaticTag() (defined in Grim::PoolSound)Grim::PoolSoundinlinestatic
getTag() const override (defined in Grim::PoolObject< PoolSound >)Grim::PoolObject< PoolSound >inlinevirtual
getVolume() (defined in Grim::PoolSound)Grim::PoolSound
isPlaying() (defined in Grim::PoolSound)Grim::PoolSound
openFile(const Common::String &filename) (defined in Grim::PoolSound)Grim::PoolSound
play(bool looping) (defined in Grim::PoolSound)Grim::PoolSound
playFrom(const Math::Vector3d &pos, bool looping) (defined in Grim::PoolSound)Grim::PoolSound
PoolObject() (defined in Grim::PoolObject< PoolSound >)Grim::PoolObject< PoolSound >protected
PoolSound() (defined in Grim::PoolSound)Grim::PoolSound
PoolSound(const Common::String &filename) (defined in Grim::PoolSound)Grim::PoolSound
restoreState(SaveGame *state) (defined in Grim::PoolSound)Grim::PoolSound
restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< PoolSound >)Grim::PoolObject< PoolSound >inlineprotectedstatic
saveState(SaveGame *state) (defined in Grim::PoolSound)Grim::PoolSound
saveStaticState(SaveGame *state) (defined in Grim::PoolObject< PoolSound >)Grim::PoolObject< PoolSound >inlineprotectedstatic
setBalance(int balance) (defined in Grim::PoolSound)Grim::PoolSound
setId(int id) (defined in Grim::PoolObject< PoolSound >)Grim::PoolObject< PoolSound >
setPosition(Math::Vector3d &pos) (defined in Grim::PoolSound)Grim::PoolSound
setVolume(int volume) (defined in Grim::PoolSound)Grim::PoolSound
stop() (defined in Grim::PoolSound)Grim::PoolSound
~PoolObject() (defined in Grim::PoolObject< PoolSound >)Grim::PoolObject< PoolSound >virtual
~PoolObjectBase() (defined in Grim::PoolObjectBase)Grim::PoolObjectBaseinlinevirtual
~PoolSound() (defined in Grim::PoolSound)Grim::PoolSound