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| PoolSound (const Common::String &filename) |
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void | openFile (const Common::String &filename) |
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void | play (bool looping) |
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void | playFrom (const Math::Vector3d &pos, bool looping) |
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void | setVolume (int volume) |
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void | setBalance (int balance) |
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void | setPosition (Math::Vector3d &pos) |
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void | stop () |
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int | getVolume () |
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bool | isPlaying () |
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void | saveState (SaveGame *state) |
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void | restoreState (SaveGame *state) |
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void | setId (int id) |
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int | getId () const override |
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int32 | getTag () const override |
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static int32 | getStaticTag () |
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static Pool & | getPool () |
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static void | saveStaticState (SaveGame *state) |
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static void | restoreStaticState (SaveGame *state) |
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The documentation for this class was generated from the following file: