ScummVM API documentation
AnimationTrack.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_ANIMATION_TRACK_H
29#define HPL_ANIMATION_TRACK_H
30
31#include "hpl1/engine/graphics/GraphicsTypes.h"
32#include "hpl1/engine/math/MathTypes.h"
33#include "hpl1/engine/system/SystemTypes.h"
34
35namespace hpl {
36
37class cAnimation;
38class cNode3D;
39
41public:
42 cAnimationTrack(const tString &asName, tAnimTransformFlag aTransformFlags, cAnimation *apParent);
44
45 void ResizeKeyFrames(int alSize);
46
51 cKeyFrame *CreateKeyFrame(float afTime);
52
53 inline cKeyFrame *GetKeyFrame(int alIndex) { return mvKeyFrames[alIndex]; }
54 inline int GetKeyFrameNum() { return (int)mvKeyFrames.size(); }
55
56 inline tAnimTransformFlag GetTransformFlags() { return mTransformFlags; }
57
65 void ApplyToNode(cNode3D *apNode, float afTime, float afWeight);
66
72
80 float GetKeyFramesAtTime(float afTime, cKeyFrame **apKeyFrameA, cKeyFrame **apKeyFrameB);
81
82 const char *GetName() { return msName.c_str(); }
83
84 void SetNodeIndex(int alIndex) { mlNodeIdx = alIndex; }
85 int GetNodeIndex() { return mlNodeIdx; }
86
87private:
88 tString msName;
89
90 int mlNodeIdx;
91
92 tKeyFramePtrVec mvKeyFrames;
93 tAnimTransformFlag mTransformFlags;
94
95 float mfMaxFrameTime;
96
97 cAnimation *mpParent;
98};
99
100} // namespace hpl
101
102#endif // HPL_ANIMATION_TRACK_H
size_type size() const
Definition: array.h:316
Definition: str.h:59
Definition: Animation.h:44
Definition: AnimationTrack.h:40
cKeyFrame * CreateKeyFrame(float afTime)
void ApplyToNode(cNode3D *apNode, float afTime, float afWeight)
cKeyFrame GetInterpolatedKeyFrame(float afTime)
float GetKeyFramesAtTime(float afTime, cKeyFrame **apKeyFrameA, cKeyFrame **apKeyFrameB)
Definition: GraphicsTypes.h:84
Definition: Node3D.h:52