ScummVM API documentation
AnimationTrack.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_ANIMATION_TRACK_H
29 #define HPL_ANIMATION_TRACK_H
30 
31 #include "hpl1/engine/graphics/GraphicsTypes.h"
32 #include "hpl1/engine/math/MathTypes.h"
33 #include "hpl1/engine/system/SystemTypes.h"
34 
35 namespace hpl {
36 
37 class cAnimation;
38 class cNode3D;
39 
41 public:
42  cAnimationTrack(const tString &asName, tAnimTransformFlag aTransformFlags, cAnimation *apParent);
43  ~cAnimationTrack();
44 
45  void ResizeKeyFrames(int alSize);
46 
51  cKeyFrame *CreateKeyFrame(float afTime);
52 
53  inline cKeyFrame *GetKeyFrame(int alIndex) { return mvKeyFrames[alIndex]; }
54  inline int GetKeyFrameNum() { return (int)mvKeyFrames.size(); }
55 
56  inline tAnimTransformFlag GetTransformFlags() { return mTransformFlags; }
57 
65  void ApplyToNode(cNode3D *apNode, float afTime, float afWeight);
66 
71  cKeyFrame GetInterpolatedKeyFrame(float afTime);
72 
80  float GetKeyFramesAtTime(float afTime, cKeyFrame **apKeyFrameA, cKeyFrame **apKeyFrameB);
81 
82  const char *GetName() { return msName.c_str(); }
83 
84  void SetNodeIndex(int alIndex) { mlNodeIdx = alIndex; }
85  int GetNodeIndex() { return mlNodeIdx; }
86 
87 private:
88  tString msName;
89 
90  int mlNodeIdx;
91 
92  tKeyFramePtrVec mvKeyFrames;
93  tAnimTransformFlag mTransformFlags;
94 
95  float mfMaxFrameTime;
96 
97  cAnimation *mpParent;
98 };
99 
100 } // namespace hpl
101 
102 #endif // HPL_ANIMATION_TRACK_H
Definition: AI.h:36
Definition: AnimationTrack.h:40
Definition: str.h:59
Definition: array.h:52
void ApplyToNode(cNode3D *apNode, float afTime, float afWeight)
float GetKeyFramesAtTime(float afTime, cKeyFrame **apKeyFrameA, cKeyFrame **apKeyFrameB)
Definition: Animation.h:44
Definition: Node3D.h:52
Definition: GraphicsTypes.h:95
size_type size() const
Definition: array.h:315
cKeyFrame GetInterpolatedKeyFrame(float afTime)
cKeyFrame * CreateKeyFrame(float afTime)