Public Member Functions | |
cNode3D (const tString &asName="", bool abAutoDeleteChildren=true) | |
iNode * | CreateChild () |
cNode3D * | CreateChild3D (const tString &asName="", bool abAutoDeleteChildren=true) |
cVector3f | GetLocalPosition () |
cMatrixf & | GetLocalMatrix () |
cVector3f | GetWorldPosition () |
cMatrixf & | GetWorldMatrix () |
void | SetPosition (const cVector3f &avPos) |
void | SetMatrix (const cMatrixf &a_mtxTransform, bool abSetChildrenUpdated=true) |
void | SetWorldPosition (const cVector3f &avWorldPos) |
void | SetWorldMatrix (const cMatrixf &a_mtxWorldTransform) |
const char * | GetName () |
cNode3D * | GetParent () |
void | AddRotation (const cVector3f &avRot, eEulerRotationOrder aOrder) |
void | AddRotation (const cQuaternion &aqRotation) |
void | AddScale (const cVector3f &avScale) |
void | AddTranslation (const cVector3f &avTrans) |
void | SetSource (const tString &asSource) |
const char * | GetSource () |
void | UpdateMatrix (bool abSetChildrenUpdated) |
void | SetParent (cNode3D *apNode) |
void | AddChild (cNode3D *apChild) |
virtual iSaveData * | CreateSaveData () |
virtual void | SaveToSaveData (iSaveData *apSaveData) |
virtual void | LoadFromSaveData (iSaveData *apSaveData) |
virtual void | SaveDataSetup (cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) |
void | UpdateWorldTransform () |
void | SetWorldTransformUpdated () |
Public Member Functions inherited from hpl::iNode | |
int | SetVisible (bool abX, bool abCascade) |
bool | AddEntity (iEntity *apEntity) |
bool | RemoveEntity (iEntity *apEntity) |
void | ClearEntities () |
void | SetActive (bool abX) |
bool | IsActive () |
cNodeIterator | GetChildIterator () |
cEntityIterator | GetEntityIterator () |
Public Member Functions inherited from hpl::iSaveObject | |
int | GetSaveObjectId () |
void | SetIsSaved (bool abX) |
bool | IsSaved () |
Additional Inherited Members | |
Protected Attributes inherited from hpl::iNode | |
tEntityList | mlstEntity |
tNodeList | mlstNode |
bool | mbActive |
Protected Attributes inherited from hpl::iSaveObject | |
iSaveData * | mpSaveData |
void hpl::cNode3D::UpdateMatrix | ( | bool | abSetChildrenUpdated | ) |
Updates the matrix with the added scales, translations and rotation. It also resets these values.
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virtual |
Creates the SaveData that this class uses.
Reimplemented from hpl::iNode.
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virtual |
Save it's data to a SaveData
Reimplemented from hpl::iNode.
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virtual |
Load it's data from a SaveData
Reimplemented from hpl::iNode.
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virtual |
After all objects have been created, this function is called to enable setup.
Reimplemented from hpl::iNode.