Public Attributes | |
uint32 | projectDummy |
TilePoint | location |
uint16 | nameIndex |
ObjectID | parentID |
ObjectID | siblingID |
ObjectID | childID |
uint16 | script |
uint16 | objectFlags |
uint8 | hitPoints |
uint8 | bParam |
union { | |
uint16 massCount | |
uint16 textStringID | |
uint16 enchantmentType | |
uint16 generatorFrequency | |
}; | |
uint8 | missileFacing |
ActiveItemID | currentTAG |
uint8 | sightCtr |
uint8 | reserved [2] |
GameObject * | obj |