ScummVM API documentation
widget_verbs.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SHERLOCK_TATTOO_WIDGET_VERBS_H
23#define SHERLOCK_TATTOO_WIDGET_VERBS_H
24
25#include "common/scummsys.h"
26#include "common/rect.h"
27#include "common/str-array.h"
28#include "sherlock/tattoo/widget_base.h"
29
30namespace Sherlock {
31
32class SherlockEngine;
33
34namespace Tattoo {
35
36class WidgetVerbs: public WidgetBase {
37private:
38 int _selector, _oldSelector;
39 bool _outsideMenu;
40
44 void highlightVerbControls();
45
49 void render();
50public:
51 Common::StringArray _verbCommands;
52public:
54 ~WidgetVerbs() override {}
55
59 void load(bool objectsOn);
60
64 void handleEvents() override;
65};
66
67} // End of namespace Tattoo
68
69} // End of namespace Sherlock
70
71#endif
Definition: sherlock.h:206
Definition: widget_base.h:37
Definition: widget_verbs.h:36
void load(bool objectsOn)