Public Member Functions | |
| void | handleEvents (Common::Event &event, bool &shouldChangeState, GameStateID &newStateId) |
| void | internalEvents (bool &shouldChangeState, GameStateID &newStateId) |
| void | draw () |
| void | changeState (MenuState ms, const bool &start=false) |
| void | setUI () |
| void | autoSave () |