#include <anifile.h>
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Common::String | name |
| | The name of the animation.
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uint16 | frameCount |
| | The number of frames in this animation.
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int16 | x |
| | The default x position for this animation.
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int16 | y |
| | The default y position for this animation.
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bool | transp |
| | Should the animation frames be drawn with transparency?
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| int16 | deltaX |
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| int16 | deltaY |
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| Common::Array< FrameArea > | frameAreas |
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uint16 | width |
| | The maximum width of this animation's frames.
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uint16 | height |
| | The maximum height of this animation's frames.
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An animation within an ANI file.
◆ deltaX
| int16 Gob::ANIFile::Animation::deltaX |
of pixels to advance in X direction after each cycle.
◆ deltaY
| int16 Gob::ANIFile::Animation::deltaY |
of pixels to advance in Y direction after each cycle.
◆ frameAreas
The relative area each frame sprite occupies.
The documentation for this struct was generated from the following file: