ScummVM API documentation
main_model_component.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_MAIN_MODEL_COMPONENT_H
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#define GRIM_MAIN_MODEL_COMPONENT_H
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#include "engines/grim/costume/model_component.h"
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namespace
Grim
{
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class
CMap;
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class
MainModelComponent
:
public
ModelComponent
{
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public
:
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MainModelComponent
(
Component
*parent,
int
parentID,
const
char
*filename,
Component
*prevComponent, tag32 tag);
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~
MainModelComponent
();
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void
init();
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void
setColormap(
CMap
*cmap);
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void
reset();
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private
:
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bool
_hierShared;
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Common::List<MainModelComponent*>
_children;
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MainModelComponent
*_parentModel;
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};
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}
// end of namespace Grim
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#endif
Common::List
Definition:
list.h:44
Grim
Definition:
actor.h:33
Grim::MainModelComponent
Definition:
main_model_component.h:31
Grim::CMap
Definition:
colormap.h:35
Grim::Component
Definition:
component.h:38
Grim::ModelComponent
Definition:
model_component.h:32
engines
grim
costume
main_model_component.h
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