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| ModelComponent (Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag) |
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void | init () |
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void | setKey (int val) |
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int | update (uint time) |
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void | animate () |
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void | reset () |
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void | resetColormap () |
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void | restoreState (SaveGame *state) |
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void | translateObject (bool reset) |
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AnimManager * | getAnimManager () const |
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ModelNode * | getHierarchy () |
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int | getNumNodes () |
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Model * | getModel () |
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void | draw () |
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void | getBoundingBox (int *x1, int *y1, int *x2, int *y2) |
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| Component (Component *parent, int parentID, const char *name, tag32 tag) |
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CMap * | getCMap () |
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virtual void | setColormap (CMap *c) |
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bool | isVisible () |
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Component * | getParent () |
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virtual void | setMatrix (const Math::Matrix4 &) |
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virtual void | setMapName (char *) |
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virtual void | fade (Animation::FadeMode, int) |
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virtual void | advance (uint msecs) |
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virtual void | setPaused (bool paused) |
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virtual void | saveState (SaveGame *) |
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bool | isComponentType (char a0, char a1, char a2, char a3) |
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static void | translateObject (ModelNode *node, bool reset) |
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void | setCostume (Costume *cost) |
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void | setParent (Component *newParent) |
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void | removeChild (Component *child) |
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void | resetHierCMap () |
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The documentation for this class was generated from the following file: