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| SaveLoadManager (HopkinsEngine *vm) |
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bool | saveExists (const Common::String &file) |
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bool | save (const Common::String &file, const void *buf, size_t n) |
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bool | saveFile (const Common::String &file, const void *buf, size_t n) |
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void | load (const Common::String &file, byte *buf) |
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void | writeSavegameHeader (Common::OutSaveFile *out, hopkinsSavegameHeader &header) |
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WARN_UNUSED_RESULT bool | readSavegameHeader (int slot, hopkinsSavegameHeader &header, bool skipThumbnail=true) |
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Common::Error | saveGame (int slot, const Common::String &saveName) |
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Common::Error | loadGame (int slot) |
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void | convertThumb16To8 (Graphics::Surface *thumb16, Graphics::Surface *thumb8) |
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◆ convertThumb16To8()
Converts a 16-bit thumbnail to 8 bit paletted using the currently active palette.
The documentation for this class was generated from the following file: