Public Member Functions | |
uint | getPartyGold () const |
void | clearPartyGold () |
void | clearPartyGems () |
void | clearPartyFood () |
void | updateAC () |
void | combatDone () |
bool | hasItem (byte itemId) const |
bool | isPartyDead () const |
bool | checkPartyDead () const |
bool | checkPartyIncapacitated () const |
void | rearrange (const Common::Array< Character *> &party) |
void | synchronize (Common::Serializer &s) |
int | indexOf (const Character *c) |
Public Member Functions inherited from Common::Array< Character > | |
Array (size_type count) | |
Array (size_type count, const Character &value) | |
Array (const Array< Character > &array) | |
Array (Array< Character > &&old) | |
Array (std::initializer_list< Character > list) | |
Array (const T2 *array, size_type n) | |
void | emplace (const_iterator pos, TArgs &&... args) |
void | emplace_back (TArgs &&...args) |
void | push_back (const Character &element) |
void | push_back (Character &&element) |
void | push_back (const Array< Character > &array) |
void | pop_back () |
const Character * | data () const |
Character * | data () |
Character & | front () |
const Character & | front () const |
Character & | back () |
const Character & | back () const |
void | insert_at (size_type idx, const Character &element) |
void | insert_at (size_type idx, const Array< Character > &array) |
void | insert (iterator pos, const Character &element) |
Character | remove_at (size_type idx) |
Character & | operator[] (size_type idx) |
const Character & | operator[] (size_type idx) const |
Array< Character > & | operator= (const Array< Character > &array) |
Array & | operator= (Array< Character > &&old) |
size_type | size () const |
void | clear () |
iterator | erase (iterator pos) |
iterator | erase (iterator first, iterator last) |
bool | empty () const |
bool | operator== (const Array< Character > &other) const |
bool | operator!= (const Array< Character > &other) const |
iterator | begin () |
const_iterator | begin () const |
iterator | end () |
const_iterator | end () const |
void | reserve (size_type newCapacity) |
void | resize (size_type newSize) |
void | resize (size_type newSize, const Character value) |
void | assign (const_iterator first, const_iterator last) |
void | swap (Array &arr) |
Static Public Member Functions | |
static void | share (TransferKind shareType) |
Additional Inherited Members | |
Public Types inherited from Common::Array< Character > | |
typedef Character * | iterator |
typedef const Character * | const_iterator |
typedef Character | value_type |
typedef uint | size_type |
Protected Member Functions inherited from Common::Array< Character > | |
void | allocCapacity (size_type capacity) |
void | freeStorage (Character *storage, const size_type elements) |
iterator | insert_aux (iterator pos, const_iterator first, const_iterator last) |
Static Protected Member Functions inherited from Common::Array< Character > | |
static size_type | roundUpCapacity (size_type capacity) |
Protected Attributes inherited from Common::Array< Character > | |
size_type | _capacity |
size_type | _size |
Character * | _storage |
|
static |
Share food, gold, gems between entire party
uint MM::MM1::Party::getPartyGold | ( | ) | const |
Get the party gold combined
void MM::MM1::Party::clearPartyGold | ( | ) |
Reset entire party's gold to zero
void MM::MM1::Party::clearPartyGems | ( | ) |
Reset entire party's gems to zero
void MM::MM1::Party::clearPartyFood | ( | ) |
Reset entire party's food to zero
void MM::MM1::Party::updateAC | ( | ) |
Update the entire party AC
void MM::MM1::Party::combatDone | ( | ) |
Called to update the party after combat is done
bool MM::MM1::Party::hasItem | ( | byte | itemId | ) | const |
Returns true if any of the party has an item
bool MM::MM1::Party::isPartyDead | ( | ) | const |
Returns true if the party is dead or out of action
bool MM::MM1::Party::checkPartyDead | ( | ) | const |
Checks whether the party is dead or out of action, and if so, switches to the death screen
bool MM::MM1::Party::checkPartyIncapacitated | ( | ) | const |
Checks whether the party is incapitated, and if so, switches to the death screen
void MM::MM1::Party::rearrange | ( | const Common::Array< Character *> & | party | ) |
Reorder the party based on a passed array of character pointers
void MM::MM1::Party::synchronize | ( | Common::Serializer & | s | ) |
Synchronizes the party to/from savegames
int MM::MM1::Party::indexOf | ( | const Character * | c | ) |
Return the index of a given character