ScummVM API documentation
gamescreen.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MUTATIONOFJB_GUI_H
23 #define MUTATIONOFJB_GUI_H
24 
25 #include "mutationofjb/inventory.h"
26 #include "mutationofjb/script.h"
27 #include "mutationofjb/guiscreen.h"
28 #include "mutationofjb/widgets/buttonwidget.h"
29 #include "mutationofjb/widgets/inventorywidget.h"
30 #include "mutationofjb/widgets/gamewidget.h"
31 
32 #include "common/array.h"
33 #include "common/hashmap.h"
34 #include "common/hash-str.h"
35 
36 #include "graphics/surface.h"
37 
38 namespace Common {
39 struct Event;
40 }
41 
42 namespace Graphics {
43 class Screen;
44 }
45 
46 namespace MutationOfJB {
47 
48 class Game;
49 class Widget;
50 class InventoryWidget;
51 class ConversationWidget;
52 class LabelWidget;
53 class GameWidget;
54 
56 public:
57  friend class InventoryAnimationDecoderCallback;
58  friend class HudAnimationDecoderCallback;
59 
60  GameScreen(Game &game, Graphics::Screen *screen);
61  ~GameScreen() override;
62 
63  bool init();
64 
65  void handleEvent(const Common::Event &event) override;
66 
67  void onInventoryChanged() override;
68  void onButtonClicked(ButtonWidget *) override;
69  void onInventoryItemHovered(InventoryWidget *widget, int posInWidget) override;
70  void onInventoryItemClicked(InventoryWidget *widget, int posInWidget) override;
71  void onGameDoorClicked(GameWidget *, Door *door) override;
72  void onGameStaticClicked(GameWidget *, Static *stat) override;
73  void onGameEntityHovered(GameWidget *, const Common::String &entity) override;
74 
75  ConversationWidget &getConversationWidget();
76 
77  void showConversationWidget(bool show);
78  void refreshAfterSceneChanged();
79 
80 private:
81  bool loadInventoryGfx();
82  bool loadHudGfx();
83  void drawInventoryItem(const Common::String &item, int pos);
84  void drawInventory();
85 
86  void updateStatusBarText(const Common::String &entity, bool inventory);
87 
88  Common::Array<Graphics::Surface> _inventorySurfaces;
90 
92  InventoryWidget *_inventoryWidget;
93  ConversationWidget *_conversationWidget;
94  LabelWidget *_statusBarWidget;
95  GameWidget *_gameWidget;
96 
97  ActionInfo::Action _currentAction;
98  Common::String _currentPickedItem;
99 };
100 
101 }
102 
103 #endif
Definition: buttonwidget.h:32
Definition: buttonwidget.h:38
Definition: gamescreen.h:55
Definition: str.h:59
Definition: labelwidget.h:31
Definition: gamewidget.h:33
Definition: game.h:50
Definition: conversationwidget.h:38
Definition: inventory.h:34
Definition: inventorywidget.h:38
Definition: inventorywidget.h:59
Definition: atari-screen.h:60
Definition: gamedata.h:51
Definition: screen.h:48
Definition: gamedata.h:213
Definition: animationdecoder.h:36
Definition: events.h:199
Definition: algorithm.h:29
Definition: formatinfo.h:28
Definition: gamewidget.h:41
Definition: guiscreen.h:45