ScummVM API documentation
monster_egg.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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19  *
20  */
21 
22 #ifndef ULTIMA8_WORLD_MONSTEREGG_H
23 #define ULTIMA8_WORLD_MONSTEREGG_H
24 
25 #include "ultima/ultima8/world/item.h"
26 #include "ultima/ultima8/usecode/intrinsics.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
31 class MonsterEgg : public Item {
32  friend class ItemFactory;
33 public:
34  MonsterEgg();
35  ~MonsterEgg() override;
36 
37  ENABLE_RUNTIME_CLASSTYPE()
38 
39  int getProb() const {
40  return (_quality >> 11) & 0x1F;
41  }
42  int getMonsterShape() const {
43  return _quality & 0x7FF;
44  }
45  int getActivity() const {
46  return _mapNum & 0x07;
47  }
48 
49  uint16 hatch();
50 
51  bool loadData(Common::ReadStream *rs, uint32 version);
52  void saveData(Common::WriteStream *ws) override;
53 
54  INTRINSIC(I_monsterEggHatch);
55  INTRINSIC(I_getMonId);
56 };
57 
58 } // End of namespace Ultima8
59 } // End of namespace Ultima
60 
61 #endif
Definition: monster_egg.h:31
Definition: stream.h:77
Definition: item.h:42
Definition: detection.h:27
Definition: stream.h:385
Definition: item_factory.h:32