ScummVM API documentation
monster_egg.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_WORLD_MONSTEREGG_H
23#define ULTIMA8_WORLD_MONSTEREGG_H
24
25#include "ultima/ultima8/world/item.h"
26#include "ultima/ultima8/usecode/intrinsics.h"
27
28namespace Ultima {
29namespace Ultima8 {
30
31class MonsterEgg : public Item {
32 friend class ItemFactory;
33public:
34 MonsterEgg();
35 ~MonsterEgg() override;
36
37 ENABLE_RUNTIME_CLASSTYPE()
38
39 int getProb() const {
40 return (_quality >> 11) & 0x1F;
41 }
42 int getMonsterShape() const {
43 return _quality & 0x7FF;
44 }
45 int getActivity() const {
46 return _mapNum & 0x07;
47 }
48
49 uint16 hatch();
50
51 bool loadData(Common::ReadStream *rs, uint32 version);
52 void saveData(Common::WriteStream *ws) override;
53
54 INTRINSIC(I_monsterEggHatch);
55 INTRINSIC(I_getMonId);
56};
57
58} // End of namespace Ultima8
59} // End of namespace Ultima
60
61#endif
Definition: stream.h:385
Definition: stream.h:77
Definition: item_factory.h:34
Definition: item.h:42
Definition: monster_egg.h:31