ScummVM API documentation
room495.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM495_H
23 #define M4_RIDDLE_ROOMS_SECTION4_ROOM495_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room495 : public Room {
32 private:
33  int _val1 = 0;
34  const char *_seriesName1 = nullptr;
35  const char *_seriesName2 = nullptr;
36  int _lastFrame = 0;
37 
38  void updateFlags1();
39  void updateFlags2();
40  void play(const char *seriesName1, const char *seriesName2,
41  int lastFrame, int frameRate);
42 
43 public:
44  Room495() : Room() {}
45  ~Room495() override {}
46 
47  void preload() override;
48  void init() override;
49  void daemon() override;
50  void pre_parser() override;
51 };
52 
53 } // namespace Rooms
54 } // namespace Riddle
55 } // namespace M4
56 
57 #endif
Definition: room495.h:31
Definition: database.h:28
Definition: room.h:39