ScummVM API documentation
qd_animation_set.h
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21 
22 #ifndef QDENGINE_QDCORE_QD_ANIMATION_SET_H
23 #define QDENGINE_QDCORE_QD_ANIMATION_SET_H
24 
25 #include "qdengine/parser/xml_fwd.h"
26 #include "qdengine/qdcore/qd_named_object.h"
27 #include "qdengine/qdcore/qd_animation.h"
28 #include "qdengine/qdcore/qd_animation_info.h"
29 
30 
31 namespace QDEngine {
32 
33 
34 class qdAnimationSet : public qdNamedObject {
35 public:
37  qdAnimationSet(const qdAnimationSet &set);
38  ~qdAnimationSet();
39 
40  qdAnimationSet &operator = (const qdAnimationSet &set);
41 
42  int named_object_type() const {
43  return QD_NAMED_OBJECT_ANIMATION_SET;
44  }
45 
46  int size() const {
47  return _animations.size();
48  }
49  void resize(int sz);
50 
52  int get_angle_index(float direction_angle) const;
53 
55  float get_index_angle(int direction_index) const;
56 
58  float adjust_angle(float angle) const;
59 
60  qdAnimationInfo *get_animation_info(int index = 0);
61  qdAnimationInfo *get_animation_info(float direction_angle);
62 
63  qdAnimationInfo *get_static_animation_info(int index = 0);
64  qdAnimationInfo *get_static_animation_info(float direction_angle);
65 
66  qdAnimationInfo *get_start_animation_info(int index = 0);
67  qdAnimationInfo *get_start_animation_info(float direction_angle);
68 
69  qdAnimationInfo *get_stop_animation_info(int index = 0);
70  qdAnimationInfo *get_stop_animation_info(float direction_angle);
71 
72  qdAnimation *get_turn_animation() const;
73  qdAnimationInfo *get_turn_animation_info() {
74  return &_turn_animation;
75  }
76  void set_turn_animation(const char *animation_name) {
77  _turn_animation.set_animation_name(animation_name);
78  }
79 
80  float walk_sound_frequency(int direction_index) const;
81  float walk_sound_frequency(float direction_angle) const;
82  void set_walk_sound_frequency(int direction_index, float freq);
83 
84  bool load_animations(const qdNamedObject *res_owner);
85  bool free_animations(const qdNamedObject *res_owner);
87  bool register_resources(const qdNamedObject *res_owner);
89  bool unregister_resources(const qdNamedObject *res_owner);
90 
91  bool scale_animations(float coeff_x, float coeff_y);
92 
93  void load_script(const xml::tag *p);
94  bool save_script(Common::WriteStream &fh, int indent = 0) const;
95 
96  float start_angle() const {
97  return _start_angle;
98  }
99  void set_start_angle(float v) {
100  _start_angle = v;
101  }
102 
103 private:
104 
106 
109  float _start_angle;
110 
111  qdAnimationInfoVector _animations;
112  qdAnimationInfoVector _static_animations;
113  qdAnimationInfoVector _start_animations;
114  qdAnimationInfoVector _stop_animations;
115 
117  qdAnimationInfo _turn_animation;
118 
120  Std::vector<float> _walk_sound_frequency;
121 
122  static int get_angle_index(float direction_angle, int dir_count);
123  static float get_index_angle(int index, int dir_count);
124 };
125 
126 } // namespace QDEngine
127 
128 #endif // QDENGINE_QDCORE_QD_ANIMATION_SET_H
int named_object_type() const
Возвращает тип объекта.
Definition: qd_animation_set.h:42
Definition: stream.h:77
Поименованный объект.
Definition: qd_named_object.h:70
Информация об анимации.
Definition: qd_animation_info.h:34
Definition: qd_animation_set.h:34
bool unregister_resources(const qdNamedObject *res_owner)
Отмена регистрации ресурсов набора в диспетчере ресурсов.
float get_index_angle(int direction_index) const
выдает угол походки и остановки, соответствующих индексу
XML тег.
Definition: xml_tag.h:33
bool register_resources(const qdNamedObject *res_owner)
Регистрация ресурсов набора в диспетчере ресурсов.
Базовый класс для игровых ресурсов.
Definition: console.h:28
int get_angle_index(float direction_angle) const
выдает индекс походки и остановки, соответствующих углу
Анимация.
Definition: qd_animation.h:57
size_type size() const
Definition: array.h:315
float adjust_angle(float angle) const
Возвращает ближайшее к angle направление, для которого есть анимация.