ScummVM API documentation
ags_nickenstien_gfx.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * of the License, or(at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_PLUGINS_AGS_NICKENSTIEN_GFX_AGS_NICKENSTIEN_GFX_H
23#define AGS_PLUGINS_AGS_NICKENSTIEN_GFX_AGS_NICKENSTIEN_GFX_H
24
25#include "common/str.h"
26#include "ags/plugins/ags_plugin.h"
27
28namespace AGS3 {
29namespace Plugins {
30namespace AGSNickenstienGFX {
31
33 SCRIPT_HASH(AGSNickenstienGFX)
34private:
35 void NGFX_GRAPHICS_Initialise(ScriptMethodParams &params);
36 void NGFX_GRAPHICS_Enable(ScriptMethodParams &params);
37 void NGFX_GRAPHICS_SetTimeScalar(ScriptMethodParams &params);
38 void NGFX_GRAPHICS_FullScreenFadeOut(ScriptMethodParams &params);
39 void NGFX_GRAPHICS_FullScreenFadeIn(ScriptMethodParams &params);
40 void NGFX_GRAPHICS_FullScreenFadeOut_2(ScriptMethodParams &params);
41 void NGFX_GRAPHICS_FullScreenFadeOut_2_SetBackgroundColour(ScriptMethodParams &params);
42 void NGFX_GRAPHICS_FullScreenFadeIn_2(ScriptMethodParams &params);
43 void NGFX_GRAPHICS_SetAnisotropicFilter(ScriptMethodParams &params);
44 void NGFX_TEXTURE_Load(ScriptMethodParams &params);
45 void NGFX_TEXTURE_Release(ScriptMethodParams &params);
46 void NGFX_TEXTURE_GetWidth(ScriptMethodParams &params);
47 void NGFX_TEXTURE_GetHeight(ScriptMethodParams &params);
48 void NGFX_PARTICLE_EMITTER_Create(ScriptMethodParams &params);
49 void NGFX_PARTICLE_EMITTER_Release(ScriptMethodParams &params);
50 void NGFX_PARTICLE_EMITTER_SetType(ScriptMethodParams &params);
51 void NGFX_PARTICLE_EMITTER_SetLife(ScriptMethodParams &params);
52 void NGFX_PARTICLE_EMITTER_SetEmittionRate(ScriptMethodParams &params);
53 void NGFX_PARTICLE_EMITTER_SetParticlesPerEmittion(ScriptMethodParams &params);
54 void NGFX_PARTICLE_EMITTER_SetPosition1(ScriptMethodParams &params);
55 void NGFX_PARTICLE_EMITTER_SetPosition2(ScriptMethodParams &params);
56 void NGFX_PARTICLE_EMITTER_SetStartVelocity(ScriptMethodParams &params);
57 void NGFX_PARTICLE_EMITTER_SetStartVelocity_Deviation(ScriptMethodParams &params);
58 void NGFX_PARTICLE_EMITTER_SetEndVelocity(ScriptMethodParams &params);
59 void NGFX_PARTICLE_EMITTER_SetEndVelocity_Deviation(ScriptMethodParams &params);
60 void NGFX_PARTICLE_EMITTER_SetStartWidth(ScriptMethodParams &params);
61 void NGFX_PARTICLE_EMITTER_SetStartWidth_Deviation(ScriptMethodParams &params);
62 void NGFX_PARTICLE_EMITTER_SetEndWidth(ScriptMethodParams &params);
63 void NGFX_PARTICLE_EMITTER_SetEndWidth_Deviation(ScriptMethodParams &params);
64 void NGFX_PARTICLE_EMITTER_SetStartHeight(ScriptMethodParams &params);
65 void NGFX_PARTICLE_EMITTER_SetStartHeight_Deviation(ScriptMethodParams &params);
66 void NGFX_PARTICLE_EMITTER_SetEndHeight(ScriptMethodParams &params);
67 void NGFX_PARTICLE_EMITTER_SetEndHeight_Deviation(ScriptMethodParams &params);
68 void NGFX_PARTICLE_EMITTER_SetStartAngle(ScriptMethodParams &params);
69 void NGFX_PARTICLE_EMITTER_SetStartAngle_Deviation(ScriptMethodParams &params);
70 void NGFX_PARTICLE_EMITTER_SetRotation(ScriptMethodParams &params);
71 void NGFX_PARTICLE_EMITTER_SetRotation_Deviation(ScriptMethodParams &params);
72 void NGFX_PARTICLE_EMITTER_SetStartColour(ScriptMethodParams &params);
73 void NGFX_PARTICLE_EMITTER_SetStartColour_Deviation(ScriptMethodParams &params);
74 void NGFX_PARTICLE_EMITTER_SetEndColour(ScriptMethodParams &params);
75 void NGFX_PARTICLE_EMITTER_SetEndColour_Deviation(ScriptMethodParams &params);
76 void NGFX_PARTICLE_EMITTER_SetBlendMode(ScriptMethodParams &params);
77 void NGFX_PARTICLE_EMITTER_SetTexture(ScriptMethodParams &params);
78 void NGFX_PARTICLE_EMITTER_SetForce(ScriptMethodParams &params);
79 void NGFX_PARTICLE_EMITTER_SetParticleLife(ScriptMethodParams &params);
80 void NGFX_PARTICLE_EMITTER_SetParticleLife_Deviation(ScriptMethodParams &params);
81 void NGFX_PARTICLE_EMITTER_SetNoTimeOut(ScriptMethodParams &params);
82 void NGFX_PARTICLE_EMITTER_SetDrawOrderReversed(ScriptMethodParams &params);
83 void NGFX_PARTICLE_EMITTER_SetProcessWhenOffScreen(ScriptMethodParams &params);
84 void NGFX_PARTICLE_EMITTER_SetUseVelocityParticles(ScriptMethodParams &params);
85 void NGFX_PARTICLE_EMITTER_SetChannelID(ScriptMethodParams &params);
86 void NGFX_PARTICLE_EMITTER_Start(ScriptMethodParams &params);
87 void NGFX_PARTICLE_EMITTER_Clone(ScriptMethodParams &params);
88 void NGFX_PARTICLE_EMITTER_ReleaseAll(ScriptMethodParams &params);
89 void NGFX_PARTICLE_EMITTER_Evolve(ScriptMethodParams &params);
90 void NGFX_HasGameRoomChanged(ScriptMethodParams &params);
91 void NGFX_HasGameRoomChanged_SecondTest(ScriptMethodParams &params);
92 void NGFX_SPRITE_ResetForNewRoom(ScriptMethodParams &params);
93 void NGFX_SPRITE_Create(ScriptMethodParams &params);
94 void NGFX_SPRITE_Release(ScriptMethodParams &params);
95 void NGFX_SPRITE_SetChannelID(ScriptMethodParams &params);
96 void NGFX_SPRITE_SetPosition(ScriptMethodParams &params);
97 void NGFX_SPRITE_SetPivot(ScriptMethodParams &params);
98 void NGFX_SPRITE_SetTexture(ScriptMethodParams &params);
99 void NGFX_SPRITE_SetBlendMode(ScriptMethodParams &params);
100 void NGFX_SPRITE_SetWidth(ScriptMethodParams &params);
101 void NGFX_SPRITE_SetHeight(ScriptMethodParams &params);
102 void NGFX_SPRITE_SetAngle(ScriptMethodParams &params);
103 void NGFX_SPRITE_SetColour_1(ScriptMethodParams &params);
104 void NGFX_SPRITE_SetColour_2(ScriptMethodParams &params);
105 void NGFX_SPRITE_SetColour_3(ScriptMethodParams &params);
106 void NGFX_SPRITE_SetColour_4(ScriptMethodParams &params);
107 void NGFX_SPRITE_SetClipRectangle(ScriptMethodParams &params);
108 void NGFX_SPRITE_SetGourard(ScriptMethodParams &params);
109 void NGFX_SPRITE_SetFlipped_H(ScriptMethodParams &params);
110 void NGFX_SPRITE_SetFlipped_V(ScriptMethodParams &params);
111 void NGFX_SPRITE_AddToDrawList(ScriptMethodParams &params);
112 void NGFX_InitForNewGameLoop(ScriptMethodParams &params);
113
114public:
116 virtual ~AGSNickenstienGFX() {}
117
118 const char *AGS_GetPluginName() override;
119 void AGS_EngineStartup(IAGSEngine *engine) override;
120};
121
122} // namespace AGSNickenstienGFX
123} // namespace Plugins
124} // namespace AGS3
125
126#endif
Definition: ags_plugin.h:296
Definition: ags_nickenstien_gfx.h:32
Definition: plugin_base.h:171
Definition: plugin_base.h:131