ScummVM API documentation
ags_nickenstien_gfx.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * of the License, or(at your option) any later version.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_PLUGINS_AGS_NICKENSTIEN_GFX_AGS_NICKENSTIEN_GFX_H
23 #define AGS_PLUGINS_AGS_NICKENSTIEN_GFX_AGS_NICKENSTIEN_GFX_H
24 
25 #include "common/str.h"
26 #include "ags/plugins/ags_plugin.h"
27 
28 namespace AGS3 {
29 namespace Plugins {
30 namespace AGSNickenstienGFX {
31 
32 class AGSNickenstienGFX : public PluginBase {
33  SCRIPT_HASH(AGSNickenstienGFX)
34 private:
35  void NGFX_GRAPHICS_Initialise(ScriptMethodParams &params);
36  void NGFX_GRAPHICS_Enable(ScriptMethodParams &params);
37  void NGFX_GRAPHICS_SetTimeScalar(ScriptMethodParams &params);
38  void NGFX_GRAPHICS_FullScreenFadeOut(ScriptMethodParams &params);
39  void NGFX_GRAPHICS_FullScreenFadeIn(ScriptMethodParams &params);
40  void NGFX_GRAPHICS_FullScreenFadeOut_2(ScriptMethodParams &params);
41  void NGFX_GRAPHICS_FullScreenFadeOut_2_SetBackgroundColour(ScriptMethodParams &params);
42  void NGFX_GRAPHICS_FullScreenFadeIn_2(ScriptMethodParams &params);
43  void NGFX_GRAPHICS_SetAnisotropicFilter(ScriptMethodParams &params);
44  void NGFX_TEXTURE_Load(ScriptMethodParams &params);
45  void NGFX_TEXTURE_Release(ScriptMethodParams &params);
46  void NGFX_TEXTURE_GetWidth(ScriptMethodParams &params);
47  void NGFX_TEXTURE_GetHeight(ScriptMethodParams &params);
48  void NGFX_PARTICLE_EMITTER_Create(ScriptMethodParams &params);
49  void NGFX_PARTICLE_EMITTER_Release(ScriptMethodParams &params);
50  void NGFX_PARTICLE_EMITTER_SetType(ScriptMethodParams &params);
51  void NGFX_PARTICLE_EMITTER_SetLife(ScriptMethodParams &params);
52  void NGFX_PARTICLE_EMITTER_SetEmittionRate(ScriptMethodParams &params);
53  void NGFX_PARTICLE_EMITTER_SetParticlesPerEmittion(ScriptMethodParams &params);
54  void NGFX_PARTICLE_EMITTER_SetPosition1(ScriptMethodParams &params);
55  void NGFX_PARTICLE_EMITTER_SetPosition2(ScriptMethodParams &params);
56  void NGFX_PARTICLE_EMITTER_SetStartVelocity(ScriptMethodParams &params);
57  void NGFX_PARTICLE_EMITTER_SetStartVelocity_Deviation(ScriptMethodParams &params);
58  void NGFX_PARTICLE_EMITTER_SetEndVelocity(ScriptMethodParams &params);
59  void NGFX_PARTICLE_EMITTER_SetEndVelocity_Deviation(ScriptMethodParams &params);
60  void NGFX_PARTICLE_EMITTER_SetStartWidth(ScriptMethodParams &params);
61  void NGFX_PARTICLE_EMITTER_SetStartWidth_Deviation(ScriptMethodParams &params);
62  void NGFX_PARTICLE_EMITTER_SetEndWidth(ScriptMethodParams &params);
63  void NGFX_PARTICLE_EMITTER_SetEndWidth_Deviation(ScriptMethodParams &params);
64  void NGFX_PARTICLE_EMITTER_SetStartHeight(ScriptMethodParams &params);
65  void NGFX_PARTICLE_EMITTER_SetStartHeight_Deviation(ScriptMethodParams &params);
66  void NGFX_PARTICLE_EMITTER_SetEndHeight(ScriptMethodParams &params);
67  void NGFX_PARTICLE_EMITTER_SetEndHeight_Deviation(ScriptMethodParams &params);
68  void NGFX_PARTICLE_EMITTER_SetStartAngle(ScriptMethodParams &params);
69  void NGFX_PARTICLE_EMITTER_SetStartAngle_Deviation(ScriptMethodParams &params);
70  void NGFX_PARTICLE_EMITTER_SetRotation(ScriptMethodParams &params);
71  void NGFX_PARTICLE_EMITTER_SetRotation_Deviation(ScriptMethodParams &params);
72  void NGFX_PARTICLE_EMITTER_SetStartColour(ScriptMethodParams &params);
73  void NGFX_PARTICLE_EMITTER_SetStartColour_Deviation(ScriptMethodParams &params);
74  void NGFX_PARTICLE_EMITTER_SetEndColour(ScriptMethodParams &params);
75  void NGFX_PARTICLE_EMITTER_SetEndColour_Deviation(ScriptMethodParams &params);
76  void NGFX_PARTICLE_EMITTER_SetBlendMode(ScriptMethodParams &params);
77  void NGFX_PARTICLE_EMITTER_SetTexture(ScriptMethodParams &params);
78  void NGFX_PARTICLE_EMITTER_SetForce(ScriptMethodParams &params);
79  void NGFX_PARTICLE_EMITTER_SetParticleLife(ScriptMethodParams &params);
80  void NGFX_PARTICLE_EMITTER_SetParticleLife_Deviation(ScriptMethodParams &params);
81  void NGFX_PARTICLE_EMITTER_SetNoTimeOut(ScriptMethodParams &params);
82  void NGFX_PARTICLE_EMITTER_SetDrawOrderReversed(ScriptMethodParams &params);
83  void NGFX_PARTICLE_EMITTER_SetProcessWhenOffScreen(ScriptMethodParams &params);
84  void NGFX_PARTICLE_EMITTER_SetUseVelocityParticles(ScriptMethodParams &params);
85  void NGFX_PARTICLE_EMITTER_SetChannelID(ScriptMethodParams &params);
86  void NGFX_PARTICLE_EMITTER_Start(ScriptMethodParams &params);
87  void NGFX_PARTICLE_EMITTER_Clone(ScriptMethodParams &params);
88  void NGFX_PARTICLE_EMITTER_ReleaseAll(ScriptMethodParams &params);
89  void NGFX_PARTICLE_EMITTER_Evolve(ScriptMethodParams &params);
90  void NGFX_HasGameRoomChanged(ScriptMethodParams &params);
91  void NGFX_HasGameRoomChanged_SecondTest(ScriptMethodParams &params);
92  void NGFX_SPRITE_ResetForNewRoom(ScriptMethodParams &params);
93  void NGFX_SPRITE_Create(ScriptMethodParams &params);
94  void NGFX_SPRITE_Release(ScriptMethodParams &params);
95  void NGFX_SPRITE_SetChannelID(ScriptMethodParams &params);
96  void NGFX_SPRITE_SetPosition(ScriptMethodParams &params);
97  void NGFX_SPRITE_SetPivot(ScriptMethodParams &params);
98  void NGFX_SPRITE_SetTexture(ScriptMethodParams &params);
99  void NGFX_SPRITE_SetBlendMode(ScriptMethodParams &params);
100  void NGFX_SPRITE_SetWidth(ScriptMethodParams &params);
101  void NGFX_SPRITE_SetHeight(ScriptMethodParams &params);
102  void NGFX_SPRITE_SetAngle(ScriptMethodParams &params);
103  void NGFX_SPRITE_SetColour_1(ScriptMethodParams &params);
104  void NGFX_SPRITE_SetColour_2(ScriptMethodParams &params);
105  void NGFX_SPRITE_SetColour_3(ScriptMethodParams &params);
106  void NGFX_SPRITE_SetColour_4(ScriptMethodParams &params);
107  void NGFX_SPRITE_SetClipRectangle(ScriptMethodParams &params);
108  void NGFX_SPRITE_SetGourard(ScriptMethodParams &params);
109  void NGFX_SPRITE_SetFlipped_H(ScriptMethodParams &params);
110  void NGFX_SPRITE_SetFlipped_V(ScriptMethodParams &params);
111  void NGFX_SPRITE_AddToDrawList(ScriptMethodParams &params);
112  void NGFX_InitForNewGameLoop(ScriptMethodParams &params);
113 
114 public:
116  virtual ~AGSNickenstienGFX() {}
117 
118  const char *AGS_GetPluginName() override;
119  void AGS_EngineStartup(IAGSEngine *engine) override;
120 };
121 
122 } // namespace AGSNickenstienGFX
123 } // namespace Plugins
124 } // namespace AGS3
125 
126 #endif
Definition: ags_nickenstien_gfx.h:32
Definition: plugin_base.h:171
Definition: plugin_base.h:131
Definition: ags_plugin.h:328
Definition: ags.h:40