ScummVM API documentation
biochip_view.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1995 Presto Studios, Inc.
9  *
10  * This program is free software: you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation, either version 3 of the License, or
13  * (at your option) any later version.
14 
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19 
20  * You should have received a copy of the GNU General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  *
23  */
24 
25 #ifndef BURIED_BIOCHIP_VIEW_H
26 #define BURIED_BIOCHIP_VIEW_H
27 
28 #include "buried/window.h"
29 
30 namespace Buried {
31 
32 class BioChipMainViewWindow : public Window {
33 public:
34  BioChipMainViewWindow(BuriedEngine *vm, Window *parent, int currentBioChipID = 0);
36 
37  bool changeCurrentBioChip(int newBioChip);
38 
39  bool onSetCursor(uint message);
40 
41 private:
42  int _currentBioChipID;
43  Window *_bioChipDisplayWindow;
44  uint _oldCursor;
45 
46  Window *createBioChipSpecificViewWindow(int bioChipID);
47 };
48 
49 } // End of namespace Buried
50 
51 #endif
Definition: window.h:37
Definition: biochip_view.h:32
Definition: buried.h:67
Definition: agent_evaluation.h:31